Three playable worlds
All three recovered source variants are supported and open to anyone. Choose the world you want to enter; each keeps its own state.
Maintenance focuses on stability and operations. No new feature development is planned.
Asgardian Nightmare Tribute
You are in a place where there are many great temples. They are decorated with jewels and gold in a god-like fashion. Chanting sounds come from some of the closer ones, while others look dark and desolate. An aura of power can be felt all around.
The gates are open. The little MUD that rarely had more than twenty or thirty people online, and usually had fewer, is remembered here with affection.
Asgardian Nightmare first opened on June 19, 1998. It was a heavily modified RoT MUD with random equipment, class tiers, evolving races, clans, quests, PK, strange areas, and even stranger jokes. It was never a big game. That was part of the charm. Most of us knew who was on the other side of the screen.
All three recovered source variants are supported and open to anyone. Choose the world you want to enter; each keeps its own state.
Maintenance focuses on stability and operations. No new feature development is planned.
Open
Browse the history, old characters, maps, code, and guestbook, even when nobody is playing.
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