The gates ofMUD Archive · established 1998 · reopened 2026
THE GATES ARE OPEN · RESTORATION PREVIEW
<101/101hp 100/100m 100/100mv>enter[Astral Square]

Three worlds, one open gate

Astral Square

[ Room 3103 · Midgaard ]

The Promenade opens here on the south bank of the Midgard River. Shopkeepers and town gossips bustle around you while the river laps at the pilings.

Obvious exits: temple square, memory, somewhere new.

The Living Hall is open. Distorted Illusions and v3.1 will get their own doors when they are ready.

Living Hall

checking…
Address
play.asgardiannightmare.com:5555
Compatibility
mud.asgardiannightmare.com:4000
Version
Asgardian Nightmare ROT 1.5b1 Restoration Preview
Observed
checking now…
Uptime
unknown
Players
unknown

who

Asking the realm…

    Start here: the Living Hall runs the oldest complete Asgardian Nightmare tree we recovered, along with the old character roster.

    Living Hall Realm Gate

    disconnected

    The website does not save what you type here. Your login and the rest of the game stay inside the MUD.

    Use a conventional MUD client

    If you want triggers, aliases, and a proper MUD client, connect with Mudlet, TinTin++, MUSHclient, or anything else that speaks Telnet:

    host: play.asgardiannightmare.com
    port: 5555

    Temporary compatibility endpoint: mud.asgardiannightmare.com:4000.

    Distorted Illusions 2.5b2

    UNDER RESTORATION

    Planned address: di.asgardiannightmare.com:3015. We still have to clean the old state, make backups work, and give it a separate route through the relay.

    Asgardian Nightmare v3.1

    FUTURE EXHIBITION

    This is the 2010 to 2011 descendant of the DI code. You can read about it in the Code Vault. It needs its own cleanup before anyone can play it.

    We would like every world to offer an optional Legend shortcut. That needs more thought first. Dropping a pile of maxed characters into the economy could get weird fast.

    > recall · return to Temple Square