The gates ofMUD Tribute · established 1998

One skillbook · three realms

The Practice Chamber

Here is where you can practice different skills. Young warriors come here to learn the proper techniques of mastering new weapons, and where young mages unviel the power of their magic. You hear weapons clashing and cackles of spells as young adventurers try out in awe of their newly learned skills and spells.

This guide uses one definition for each skill. When ROT 1.5b1, Distorted Illusions, or v3.1 changes the result, the difference appears beside that skill.

Reading the numbers

A skill's percentage is its proficiency roll, much like a D&D attack roll or skill check. Damage still depends on the weapon, spell, level, target, and any resistance involved. A 75% attack skill does not mean 75% more damage.

MechanicROT 1.5b1 and Distorted Illusionsv3.1
Second attack at 75%About a 50% chance for one extra main-hand swingAbout a 75% chance
Third attack at 75%About a 37.5% chance for another swingAbout a 75% chance
Shield block or wall at 75%About a 50% starting chance to stop the whole hitThe same starting chance

Those are starting chances before accuracy, ability scores, level gaps, blindness, haste, slow, and combat stance change the roll.

Browse the skillbook

Search the complete class curriculum, narrow it to a class or realm, or reorganize the same skillbook by form, use, or magic color. Active and passive are separate from form: an extra attack is physical and passive, while backstab is physical and active.

Magic color is a discipline, not a damage type. Asgard recognizes white, red, blue, green, black, and orange magic. Composite abilities that cross disciplines are marked mixed.

Group

Showing all 321 skills.

Exclusive weapon enhancementacid bladeSpellActiveGreen magicCreates or coats a weapon with corrosive acid damage.

Acid blade adds elemental damage to repeated melee swings. Extra attacks make the coating more valuable because more hits can carry it.

Unlock levels by realm

All three realms

Level 40
alchemist
Magicacid blastSpellActiveRed magicA red-magic spell in the class curriculum.
Unlock levels by realm

ROT 1.5b1

Level 45
wizard
Level 55
mage
Level 90
shade

Distorted Illusions and v3.1

Level 25
forsaken
Level 45
wizard
Level 55
mage
Level 90
shade
Magicacid breathSpellActiveRed magicThese spells are for the use of dragons.

These spells are for the use of dragons. Acid, fire, frost, and lightning damage one victim, whereas gas damages every PC in the room. Fire and frost can break objects, and acid can damage armor. High level mages may learn and cast these spells as well.

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All three realms

Level 52
wizard
Magicacid rainSpellActiveRed magicA red-magic spell in the class curriculum.
Unlock levels by realm

ROT 1.5b1

Level 60
alchemist, shaman
Level 70
sage

Distorted Illusions and v3.1

Level 60
alchemist
Level 65
shaman
Level 70
sage
MagicacidwardSpellActiveWhite magicA white-magic spell in the class curriculum.
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Distorted Illusions and v3.1

Level 50
conjurer
Class skillacute visionGeneral skillActiveA class skill learned as the character advances.
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All three realms

Level 15
hunter
Level 20
strider
Level 50
ranger
Level 70
assassin, bard, ninja
Level 80
mercenary
Exclusive melee finisheradamantium palmPhysical attackActiveStrikes with the monk's hardest and most advanced palm technique.

This is a late monk finisher. It turns high unarmed training into one dangerous blow against a priority target.

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All three realms

Level 72
monk
Class skilladvanced axeGeneral skillActiveA class skill learned as the character advances.
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ROT 1.5b1

Level 51
crusader

Distorted Illusions

Level 51
crusader
Level 65
hunter

v3.1

Level 51
crusader
Level 65
hunter
Exclusive weapon masteryadvanced axe/flail/mace/polearm/spear/whipCombat skillPassiveLets the crusader master a chosen martial weapon family beyond normal training.

Pick the weapon that fits the crusader's equipment and opponents. Mastery improves repeated weapon attacks, so it scales well with extra swings.

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All three realms

Level 51
crusader
Advanced weapon masteryadvanced daggerCombat skillPassivePushes dagger fighting beyond ordinary weapon proficiency.

Advanced dagger improves the assassin's preferred weapon after basic dagger training has reached its limit.

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ROT 1.5b1

Level 51
crusader
Level 75
assassin

Distorted Illusions and v3.1

Level 51
crusader
Level 75
assassin
Level 100
bard, ninja
Class skilladvanced flailGeneral skillActiveA class skill learned as the character advances.
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All three realms

Level 51
crusader
Class skilladvanced maceGeneral skillActiveA class skill learned as the character advances.
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ROT 1.5b1

Level 51
crusader

Distorted Illusions

Level 51
crusader
Level 65
paladin

v3.1

Level 51
crusader
Class skilladvanced polearmGeneral skillActiveA class skill learned as the character advances.
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All three realms

Level 51
crusader
Class skilladvanced spearGeneral skillActiveA class skill learned as the character advances.
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ROT 1.5b1

Level 51
crusader

Distorted Illusions and v3.1

Level 51
crusader
Level 100
alchemist, hunter
Class skilladvanced swordGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

ROT 1.5b1

Distorted Illusions

Level 55
highlander
Level 65
paladin
Level 75
darkpaladin

v3.1

Level 55
barbarian
Level 65
paladin
Level 75
darkpaladin
Class skilladvanced whipGeneral skillActiveA class skill learned as the character advances.
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All three realms

Level 51
crusader
Melee burstambushPhysical attackActiveLaunches a prepared surprise attack from concealment.

Ambush front-loads the ranger's damage before the victim settles into combat. Preparation and the wilderness setting are part of the price.

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All three realms

Level 53
strider
Level 60
ranger
Exclusive summoninganimate deadSpellActiveBlack magicRaises a stronger corpse servant to follow the necromancer.

Animate dead converts a corpse into sustained party damage. The servant's best value comes from surviving several rounds and taking hits for its master.

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All three realms

Level 30
necromancer
Exclusive summoninganimate skeletonSpellActiveBlack magicRaises a basic skeletal servant from suitable remains.

The skeleton is an early extra attacker and disposable front line. It is weaker than later creations but cheaper to replace.

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All three realms

Level 10
necromancer
MagicarmorSpellActiveWhite magicThis spell decreases (improves) the armor class of the target character by 20 points.
Unlock levels by realm

ROT 1.5b1

Level 2
cleric
Level 5
strider
Level 11
mage
Level 13
sage
Level 23
druid

Distorted Illusions and v3.1

Level 2
cleric
Level 5
strider
Level 11
mage
Level 13
sage
Level 23
druid
Exclusive finisherassassinatePhysical attackPassiveAdds a small chance for a prepared backstab to kill outright.

Assassinate rides on backstab rather than replacing it. Most attempts are still ordinary backstabs, but the rare success ends the target in one hit.

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All three realms

Level 22
assassin
Class skillaxeGeneral skillActiveEach weapon skill applies to a specific group of armaments, and determines how well a character fights with a particular weapon.

Each weapon skill applies to a specific group of armaments, and determines how well a character fights with a particular weapon. If the character has the parry skill as well, he can parry incoming attacks. The chance of parrying is best if the character in question is skilled at both his weapon and his opponent's. The weapon skills consist of the following: axe the use of axes, ranging from hand to great (but not halberds) dagger the use of knives and daggers, and other stabbing weapons flail skill in ball-and-chain type weapons mace this skill includes clubs and hammers as well as maces polearm the use of pole weapons (except spears), including halberds spear this skill covers both spears and staves, but not polearms sword the warrior's standby, from rapier to claymore whip the use of whips, chains, and bullwhips exotic the use of strange magical weapons The exotic skill cannot be purchased, and is dependent solely upon level.

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Burst melee damagebackstabPhysical attackActiveOpens combat with a high-damage surprise attack.

Backstab scales with level, weapon training, backstab training, and the victim's strength. Piercing weapons get the best result, and the attack loses its point once the victim is ready for you.

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All three realms

Physical defensebarkskinCombat skillActiveHardens the strider's skin into natural armor.

Treat barkskin as an Armor Class buff. It reduces the chance that ordinary weapon attacks connect rather than adding health.

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All three realms

Level 26
hunter
Level 36
strider
Exclusive defensebarrierSpellActiveWhite magicRaises a shimmering barrier that improves Armor Class by 33 for twenty ticks.

Barrier is straight D&D-style Armor Class. It makes weapon attacks less likely to connect but does not absorb a fixed pool of damage.

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Distorted Illusions and v3.1

Level 80
archmage
Class skillbashGeneral skillActiveThe bash skill is a warrior talent, a brute-force attack designed to knock your foe to his knees.

The bash skill is a warrior talent, a brute-force attack designed to knock your foe to his knees. Its success depends on many factors, including the bash rating, your weight, and the size of your opponent. Bashing a dragon is not generally a wise idea.

Unlock levels by realm

ROT 1.5b1 and Distorted Illusions

Level 3
warrior
Level 64
strider
Offensive stanceberserkCombat skillActiveTrades restraint and some defense for harder, more aggressive fighting.

Berserk is the classic barbarian bargain in D&D terms: improve pressure now and accept that incoming attacks may hurt more.

Unlock levels by realm

ROT 1.5b1 and Distorted Illusions

Level 17
gladiator
Level 27
strider

v3.1

Level 17
gladiator
Level 27
strider
Exclusive weapon masteryblade masteryCombat skillPassiveRaises the highlander's skill with bladed weapons beyond ordinary training.

Blade mastery improves the attacks the class already wants to make. Its value compounds with extra attacks because more swings benefit from the training.

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ROT 1.5b1 and Distorted Illusions

Level 75
highlander
Wilderness stealthblendGeneral skillActiveCamouflages the ranger against the surrounding terrain.

Blend is terrain-based concealment. It gives the ranger a safer opening outdoors, but detection and an unsuitable location can defeat it.

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All three realms

Level 5
hunter
Level 11
strider
Level 16
ranger
Level 43
shaman
MagicblessSpellActiveOrange magicThis spell improves the to-hit roll and saving throw versus spell of the target character by 1 for every 8 levels of the caster.

This spell improves the to-hit roll and saving throw versus spell of the target character by 1 for every 8 levels of the caster. It may also be cast on an object to temporarily bless it (blessed weapons, for example, are more effective against demonic beings).

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All three realms

Level 1
monk, saint
Level 3
priest
Level 7
crusader
Level 10
cleric, paladin
Level 75
wizard
Class skillblind fightingGeneral skillActiveA warriors senses can be attuned to work without sight.

A warriors senses can be attuned to work without sight. If one such trained individual is blinded, they can still dodge attacks without penalty.

Unlock levels by realm

ROT 1.5b1

Level 6
banshee, fade
Level 8
lich
Level 18
shade
Level 20
gladiator
Level 23
thief
Level 40
strider

Distorted Illusions

Level 6
banshee, fade
Level 8
lich
Level 18
shade
Level 20
gladiator
Level 23
thief
Level 40
strider
Level 70
assassin, ninja

v3.1

Level 6
banshee, fade
Level 8
lich
Level 18
shade
Level 20
gladiator
Level 23
thief
Level 40
strider
Level 70
assassin, ninja
MagicblindnessSpellActiveBlack magicThis spell renders the target character blind.
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All three realms

Level 6
voodan
Level 14
wizard
Level 24
lich, shade
Level 25
mage
Class skillblindness dustGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

Distorted Illusions

Level 20
alchemist
Level 95
ninja

v3.1

Level 20
alchemist
Magicburning handsSpellActiveRed magicA red-magic spell in the class curriculum.
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All three realms

Level 3
wizard
Level 5
monk, saint, voodan
Level 13
sage
Level 14
mage
Level 16
shade
Level 17
cleric
Level 23
druid
Level 37
lich
Class skillbutcherGeneral skillActiveButchering is where a warrior finds edible pieces of a corpse, and chops them off to be used as food later.
Nature burst damagecall lightningSpellActiveRed magicPulls lightning from a storm onto an enemy.

Call lightning can hit hard for its cost, but the sky and weather must cooperate. Control weather helps create the setup.

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All three realms

Level 38
sage
Level 48
druid
Level 92
wizard
Exclusive city summoncall to armsSpellActiveSummons city enforcers to fight under the paladin's command.

The call only works in a city and cannot replace guards that are still serving. It gives the paladin temporary bodies for damage and protection rather than a numerical party buff.

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Distorted Illusions

Level 55
paladin
MagiccalmSpellActiveWhite magicOne of the most useful and often overlooked abilities of the master cleric is the calm spell, which can put an end to all violence in a room.

One of the most useful and often overlooked abilities of the master cleric is the calm spell, which can put an end to all violence in a room. Calmed creatures will not attack of their own volition, and are at a disadvantage in combat as long as the spell soothes their minds. The more violence activity there is in a room, the harder the spell, and it is all or nothing -- either all combat in the room is ended (with the exception of those who are immune to magic) or none is.

Unlock levels by realm

ROT 1.5b1

Level 14
monk, saint
Level 22
priest
Level 26
alchemist, shaman
Level 32
cleric
Level 36
sage
Level 46
druid
Level 85
wizard

Distorted Illusions and v3.1

Level 14
saint
Level 22
priest
Level 26
alchemist, shaman
Level 32
cleric
Level 36
sage
Level 46
druid
Level 85
wizard
Exclusive controlcalming songSpellActiveOrange magicSoothes aggression and can bring a fight to a stop.

Calming song is an exit from combat, not a damage tool. It is valuable when the party needs time to recover or chose the wrong target.

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All three realms

Level 42
bard
MagiccancellationSpellActiveBlue magiccast 'cancellation' <characte> Both of these spells remove magical effects from the target.

cast 'cancellation' <characte> Both of these spells remove magical effects from the target. Dispel magic has a reduced chance of working, and is considering an attack spell. Cancellation can only be used on allies, but is much more effective and does not provoke attack. Unfortunately, the spells do not discriminate between harmful and benign spells. The chance of dispelling is based on the level of the spell. Permanent spells (such as mobile sanctuary) are much harder to remove. Not all spells may be dispelled, notable examples are poison and plague.

Unlock levels by realm

ROT 1.5b1

Level 22
paladin
Level 36
sage
Level 41
priest, wizard
Level 48
shade
Level 50
cleric, druid

Distorted Illusions and v3.1

Level 22
paladin
Level 36
sage
Level 41
priest, wizard
Level 48
shade
Level 50
cleric, druid
Level 71
banshee
Level 90
darkpaladin
Magiccause criticalSpellActiveRed magicThese spells inflict damage on the victim.

These spells inflict damage on the victim. The higher-level spells do more damage.

Unlock levels by realm

ROT 1.5b1

Level 11
lich
Level 29
darkpaladin
Level 35
priest, wizard
Level 43
shade
Level 45
cleric
Level 75
sage
Level 85
druid
Magiccause lightSpellActiveRed magicThese spells inflict damage on the victim.

These spells inflict damage on the victim. The higher-level spells do more damage.

Unlock levels by realm
Magiccause seriousSpellActiveRed magicThese spells inflict damage on the victim.

These spells inflict damage on the victim. The higher-level spells do more damage.

Unlock levels by realm

All three realms

Level 9
lich, monk, saint, voodan
Level 10
wizard
Level 13
priest
Level 16
darkpaladin
Level 22
shade
Level 23
cleric
Level 43
sage
Level 53
druid
Area spell damagechain lightningSpellActiveRed magicSends lightning through a group, jumping from one victim to the next.

Chain lightning rewards a crowded room. It can deliver much more total damage than a single-target spell, though that damage is spread across several enemies.

Unlock levels by realm

All three realms

Level 55
wizard
Level 76
sage
Level 93
cleric
Level 99
druid
Magicchange sexSpellActiveOrange magicThis spell changes the sex of the victim (temporarily).
Unlock levels by realm

All three realms

Level 57
wizard
Level 65
sage
Exclusive spell defensechannelSpellActiveWhite magicRaises a static field that improves the warlock's saving throws against magic.

Channel lasts longer as the warlock levels and improves saves by roughly one point per twelve levels. It deflects hostile magic; it does not add damage to the warlock's next spell.

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All three realms

Level 57
warlock
Magiccharm personSpellActiveOrange magicThis spell, if successful, causes the victim to follow you and to take orders from you.

This spell, if successful, causes the victim to follow you and to take orders from you. Use ORDER to order your charmed followers. You are responsible for the actions of your followers. Conversely, other people who attack your followers will be penalized as if they attacked you.

Unlock levels by realm

ROT 1.5b1

Level 25
voodan
Level 30
wizard
Level 33
lich
Level 40
mage

Distorted Illusions

Level 23
banshee, fade
Level 25
voodan
Level 30
wizard
Level 33
lich
Level 40
mage

v3.1

Level 30
wizard
Level 33
lich
Level 40
mage
Level 50
voodan
Exclusive controlcharm songSpellActiveOrange magicUses music to bend a listener into following the bard.

Charm song can turn a creature into temporary help. Strong or resistant listeners are harder to sway.

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All three realms

Level 22
bard
Exclusive resourcechiCombat skillActiveFocuses inner energy to fuel a monk's special techniques.

Chi is the monk's spell slot equivalent. Build and spend it deliberately; the best palm and fist techniques depend on having enough ready.

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All three realms

Level 10
monk
Magicchill touchSpellActiveBlack magicThis spell inflicts damage on the victim and also reduces the victim's strength by one.
Unlock levels by realm

ROT 1.5b1

Level 2
wizard
Level 3
saint, voodan
Level 5
priest
Level 7
cleric
Level 10
monk, shade
Level 12
mage, sage
Level 22
druid
Level 30
lich

Distorted Illusions and v3.1

Level 2
wizard
Level 3
saint, voodan
Level 5
priest
Level 7
cleric
Level 10
shade
Level 12
mage, sage
Level 22
druid
Level 30
lich
Class skillchopGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

Distorted Illusions

Level 15
highlander
Class skillcircleGeneral skillActiveThis command is used in combat.

This command is used in combat. It allows the attacker to circle around behind his opponent, and backstab, doing a harsh amount of damage.

Unlock levels by realm

All three realms

Level 18
assassin, bard, ninja
Level 26
mercenary
Level 40
thief
Class skillclaw techniqueGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

All three realms

Level 45
bard
Exclusive melee damageclaw technique / fang fistsPhysical attackActiveTurns the bard's close combat into sharper animal-style strikes.

These techniques give the bard a physical option when songs are unavailable or too costly.

Unlock levels by realm

All three realms

Level 45
bard
Magiccolour spraySpellActiveRed magicA red-magic spell in the class curriculum.
Unlock levels by realm

All three realms

Level 10
sage
Level 12
wizard
Level 15
monk, saint, voodan
Level 20
druid
Level 23
mage, priest
Level 28
shade
MagicconjureSpellActiveBlue magicThis spell will conjure up a powerful pet demon.

This spell will conjure up a powerful pet demon. As pets, a demon cannot be conjured if you already have a pet. The conjure spell requires a special source of power to be used, a rare demon stone.

Unlock levels by realm

All three realms

Level 59
wizard
Level 60
saint, voodan
Level 61
alchemist, shaman
Level 71
sage
Level 80
priest
Level 85
mage
Exclusive area damageconjure blizzardSpellActiveRed magicFills the area with a punishing storm of ice and cold.

Blizzard is battlefield magic. Its total damage is best when several enemies remain in the fight long enough to suffer the storm.

Unlock levels by realm

Distorted Illusions and v3.1

Level 70
conjurer
Exclusive conjured damageconjure wrathSpellActiveRed magicTurns a held conjuration component into a powerful attack.

The component changes the result. Light strikes enemies across the room, while powder or herbs produce one of several heavy weapon-like attacks against a chosen target.

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All three realms

Level 92
conjurer
MagicconstanceSpellActiveOrange magicA priests piety is very important.

A priests piety is very important. This spell allows the caster to stay in constant prayr, causing their align to match that fo their god until it wears off.

Unlock levels by realm

Distorted Illusions and v3.1

Level 70
monk, priest, saint
Level 85
crusader
Magiccontinual lightSpellActiveBlue magicThis spell creates a ball of light, which you can hold as a light source.

This spell creates a ball of light, which you can hold as a light source. The ball of light will last indefinitely. It may also be used on an object to give it an enchanted glow.

Unlock levels by realm

All three realms

Level 3
paladin
Level 5
monk, saint
Level 7
priest
Level 8
cleric
Level 10
mage
World utilitycontrol weatherSpellActiveOrange magicPushes the local weather warmer, colder, calmer, or more violent.

Weather controls other nature magic. A druid can prepare the sky for lightning or remove conditions that favor an enemy.

Unlock levels by realm

All three realms

Level 10
sage
Level 20
druid
Class skillcouleGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

v3.1

Level 70
swashbuckler
Exclusive shield countercoup de coupPhysical attackActiveSometimes turns an enemy's shield defense into an impaling counterattack.

When a shield block or shield wall would stop the swashbuckler, coup de coup gets a small chance to slip past it and deal piercing damage instead. At 75% training, the starting counter chance is roughly 11% against shield block and 15% against shield wall.

Unlock levels by realm

All three realms

Level 55
swashbuckler
Exclusive defensecourageSpellActiveWhite magicBolsters resolve against fear and other morale-breaking effects.

Courage is a saving-throw style protection. Use it before facing creatures known for terror rather than after the party panics.

Unlock levels by realm

Distorted Illusions and v3.1

Level 30
paladin
Magiccreate foodSpellActiveBlue magicA blue-magic spell in the class curriculum.
Unlock levels by realm

All three realms

Level 7
druid
Level 9
wizard
Level 10
cleric
Magiccreate roseSpellActiveBlue magicA blue-magic spell in the class curriculum.
Unlock levels by realm

ROT 1.5b1

Level 7
monk, saint
Level 11
priest
Level 22
wizard

Distorted Illusions and v3.1

Level 7
saint
Level 11
priest
Level 22
wizard
Level 30
warlock
Magiccreate springSpellActiveBlue magicA blue-magic spell in the class curriculum.
Unlock levels by realm

ROT 1.5b1

Level 2
monk, saint, voodan
Level 4
priest
Level 18
wizard
Level 24
druid
Level 33
hunter

Distorted Illusions and v3.1

Level 2
saint, voodan
Level 4
priest
Level 18
wizard
Level 24
druid
Level 33
hunter
Magiccreate waterSpellActiveBlue magicA blue-magic spell in the class curriculum.
Unlock levels by realm
MagiccremateSpellActiveBlack magicA black-magic spell in the class curriculum.
Unlock levels by realm

Distorted Illusions and v3.1

Level 44
necromancer
Exclusive terrain burstcreviceSpellActiveRed magicOpens the ground beneath one target for heavy crushing damage.

Crevice works in forests, mountains, fields, and rooms changed by overgrowth. The victim makes two saves; failing both takes the full hit, while each successful save cuts the damage further.

Unlock levels by realm

All three realms

Level 58
hunter
Class skillcrippleGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

Distorted Illusions and v3.1

Level 42
assassin
Magiccure blindnessSpellActiveWhite magicThis spell cures blindness in one so unfortunate.
Unlock levels by realm

All three realms

Level 1
monk, priest, saint
Level 3
strider
Level 6
sage
Level 11
cleric
Level 17
druid
Magiccure criticalSpellActiveWhite magicThese spells cure damage on the target character.

These spells cure damage on the target character. The higher-level spells heal more damage. (see 'help healer' for details on the heal command)

Unlock levels by realm

All three realms

Level 10
monk, saint
Level 15
priest
Level 24
strider
Level 25
cleric
Level 27
sage
Level 29
hunter, paladin
Level 37
druid
Magiccure diseaseSpellActiveWhite magicA white-magic spell in the class curriculum.
Unlock levels by realm

All three realms

Level 11
monk, saint
Level 15
hunter, paladin
Level 16
priest
Level 18
strider
Level 22
sage
Level 26
cleric
Level 32
druid
Healingcure lightSpellActiveWhite magicRestores a small amount of health to one target.

Cheap and available early, cure light is for patching wounds between fights or keeping someone alive until stronger healing arrives.

Unlock levels by realm

ROT 1.5b1 and Distorted Illusions

Level 8
druid
Magiccure poisonSpellActiveWhite magicThis spell cures poison in one so unfortunate.
Unlock levels by realm

All three realms

Level 12
monk, saint
Level 23
sage
Level 27
strider
Level 28
cleric
Level 33
druid
Magiccure seriousSpellActiveWhite magicThese spells cure damage on the target character.

These spells cure damage on the target character. The higher-level spells heal more damage. (see 'help healer' for details on the heal command)

Unlock levels by realm

ROT 1.5b1 and Distorted Illusions

Level 2
monk, saint
Level 4
priest
Level 14
cleric, sage
Level 16
hunter, paladin
Level 20
ranger
Level 24
druid
Level 50
gladiator

v3.1

Level 2
monk, saint
Level 4
priest
Level 14
cleric, sage
Level 16
hunter, paladin
Level 20
ranger
Level 24
druid
Level 50
gladiator
DebuffcurseSpellActiveBlack magicWeakens a victim's luck and combat effectiveness.

Curse is a saving-throw and accuracy style penalty. Apply it early so every later round benefits.

Unlock levels by realm

ROT 1.5b1

Level 8
voodan
Level 16
monk, saint
Level 28
sage
Level 32
shade
Level 35
lich
Level 73
darkpaladin

Distorted Illusions and v3.1

Level 8
voodan
Level 16
saint
Level 28
sage
Level 32
shade
Level 35
lich
Level 73
darkpaladin
Weapon proficiencydaggerCombat skillPassiveEvery classTraining with daggers improves your accuracy and keeps you from fighting like an untrained novice.

Think of this as D&D weapon proficiency. Your dagger supplies the damage; this skill helps you land the hit. Every class starts with it at level 1.

Unlock levels by realm
Exclusive weapon enhancementdarken bladeSpellActiveBlack magicImbues a weapon with shadow for stronger or more dangerous strikes.

Darken blade adds supernatural pressure to normal attacks. It scales with accuracy and extra swings because every landed hit can benefit.

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All three realms

Level 40
fade
Dark defensedarkshieldSpellActiveBlack magicSurrounds the dark paladin with a cruel protective ward.

Darkshield is a pre-fight defense that helps a front-line caster survive while curses and weapon attacks do their work.

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All three realms

Level 66
darkpaladin
Level 79
lich
Level 85
shade
Exclusive finisherdeathblowPhysical attackActiveGives the highlander a rare chance to turn a melee hit into a killing blow.

Deathblow is a passive ceiling on ordinary weapon pressure. You cannot count on it each round, but every eligible hit carries the threat.

Unlock levels by realm

ROT 1.5b1 and Distorted Illusions

Level varies
highlander
Undead defensedeathshieldSpellActiveBlack magicWraps the lich in necromantic protection that punishes or resists attackers.

Deathshield helps a fragile undead caster survive close pressure while life drains and spells wear the enemy down.

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All three realms

Level 11
lich
Exclusive finisherdecapitatePhysical attackActiveAttempts a brutal finishing blow with a bladed weapon.

Decapitate is a high-risk execution attack. The reward is enormous when its conditions and roll line up; otherwise it costs an action that could have dealt steady damage.

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ROT 1.5b1 and Distorted Illusions

Level 50
highlander
Magicdecay corpseSpellActiveBlack magicA black-magic spell in the class curriculum.
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All three realms

Class skilldemandGeneral skillActiveEven though a thief doesn't have the brute strength, nor the shear size of a warrior, they can be very intimidating.

Even though a thief doesn't have the brute strength, nor the shear size of a warrior, they can be very intimidating. Using threatening words and actions, a skilled thief can make a target surrender an item they own. This skill only works on mobs, and you can demand any item carried or worn by the mob.

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All three realms

Level 63
assassin, bard, ninja
Level 73
mercenary
Dark burst damagedemonfireSpellActiveBlack magicCalls infernal fire onto an enemy for heavy magical damage.

Demonfire is a late dark paladin nuke. It gives the martial class a way to punish targets that are harder to solve with steel.

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All three realms

Level 33
voodan
Level 66
wizard
Level 67
lich
Level 82
darkpaladin
Class skilldemonic slashGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

v3.1

Level 100
fade
Magicdetect evilSpellActiveBlue magicSyntax : cast 'detect evil' Mana Cost : 5 Duration : 120 ticks Spell Color : Blue Affect : Allows the caster to see evil aligned characters and mobs
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All three realms

Level 8
monk, saint, voodan
Level 12
priest, wizard
Level 22
cleric
Level 75
alchemist, shaman
Level 85
sage
Magicdetect goodSpellActiveBlue magicSyntax : cast 'detect good' Mana Cost : 5 Duration : 120 ticks Spell Color : Blue Affect : Allows the caster to see good aligned characters and mobs
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All three realms

Level 8
monk, saint, voodan
Level 12
priest
Level 13
wizard
Level 22
cleric
Magicdetect invisSpellActiveBlue magicSyntax : cast 'detect invis' Mana Cost : 10 Duration : 120 ticks Spell Color : Blue Affect : Enables the caster to see invisible objects, characters, and mobs.
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All three realms

Level 3
lich
Level 4
monk, saint, voodan
Level 6
priest
Level 16
cleric
Level 20
mercenary, ranger
Level 23
shade
Level 25
druid, mage
Level 28
thief
Magicdetect locationSpellActiveBlue magicSyntax : cast 'detect location' Mana Cost : 5 Duration : 120 ticks Spell Color : Blue Affect : Allows the caster to see if they are being watched.

Syntax : cast 'detect location' Mana Cost : 5 Duration : 120 ticks Spell Color : Blue Affect : Allows the caster to see if they are being watched. SEE HELP WIZARD EYE and HELP DISPLACE

Unlock levels by realm

ROT 1.5b1

Level 53
monk, saint, voodan
Level 60
wizard
Level 63
priest
Level 68
shade
Level 73
cleric
Level 75
lich
Level 87
mage

Distorted Illusions and v3.1

Level 53
saint, voodan
Level 60
wizard
Level 63
priest
Level 68
shade
Level 73
cleric
Level 75
lich
Level 87
mage
Magicdetect magicSpellActiveRed magicSyntax : cast 'detect magic' Mana Cost : 5 Duration : 120 ticks Spell Color : Red Affect : Allows the caster to see magical objects.
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ROT 1.5b1

Level 2
lich
Level 11
cleric
Level 16
wizard
Level 26
mage

Distorted Illusions and v3.1

Level 2
lich
Level 11
cleric
Level 16
wizard
Level 26
mage
Magicdetect motionSpellActiveBlue magicSyntax : cast 'detect motion' Mana Cost : 5 Duration : 120 ticks Spell Color : Blue Affect : Allows the caster to any mobs and/or players that are sneaking.
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ROT 1.5b1

Level 12
priest
Level 14
wizard
Level 16
sage
Level 17
assassin, bard, ninja
Level 19
strider
Level 22
cleric, mage, shade
Level 25
mercenary
Level 28
ranger, thief

Distorted Illusions and v3.1

Level 12
priest
Level 14
wizard
Level 16
sage
Level 17
assassin, bard, ninja
Level 19
strider
Level 22
cleric, mage, shade
Level 25
mercenary
Level 28
ranger, thief
Magicdetect poisonSpellActiveBlue magicSyntax : cast 'detect poison' <object> Mana Cost : 5 Duration : X ticks Spell Color : Blue Affect : Detects the presence of poison in food or drink container.
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All three realms

Level 2
monk, saint, voodan
Level 4
priest
Level 11
cleric
Level 17
wizard
Wilderness utilitydetect terrainGeneral skillActiveReads the land to identify the current terrain and its tactical effects.

This tells the strider whether terrain-bound skills can work before resources are committed.

Unlock levels by realm

All three realms

Level 21
shaman
Level 47
hunter
Level 66
strider
Exclusive traveldimension walkSpellActiveBlue magicSteps outside ordinary space to reach a creature elsewhere on the same continent.

The warlock brings a pet and controlled followers that are standing in the same room. Combat, protected destinations, and targets that are too powerful can stop the walk.

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All three realms

Level 31
warlock
Class skilldirt kickingGeneral skillActiveConsider by some to be a cowardly skill, dirt kicking gives the clever combatant a chance to blind his opponent by casting dirt into his eyes.

Consider by some to be a cowardly skill, dirt kicking gives the clever combatant a chance to blind his opponent by casting dirt into his eyes. The blindness does not last long, but can provide an edge in combat. Dexterity helps in hitting or avoiding a dirt kick.

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Class skilldisarmGeneral skillActiveDisarm is a somewhat showy and unreliable skill, designed to relieve your opponent of his weapon.

Disarm is a somewhat showy and unreliable skill, designed to relieve your opponent of his weapon. The best possible chance of disarming occurs when you are skilled both your own and your opponent's weapon. The size of a weapon is a factor. It's not a good idea to try to disarm a battle axe with a dagger.

Unlock levels by realm

ROT 1.5b1 and Distorted Illusions

Level 10
lich
Level 15
warrior
Level 18
thief
Level 22
strider
Level 32
ranger

v3.1

Level 10
lich
Level 15
warrior
Level 18
thief
Level 22
strider
Level 32
ranger
Magicdispel evilSpellActiveRed magicThis spell invokes the wrath of Thoth on an evil victim.

This spell invokes the wrath of Thoth on an evil victim. It can be very dangerous for casters who are not pure of heart.

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All three realms

Level 10
monk, saint
Level 25
cleric, sage
Level 35
druid
Magicdispel goodSpellActiveBlack magicThis spell invokes the wrath of evil on a good victim, causing massive damage.
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All three realms

Level 13
monk, saint, voodan
Level 20
priest
Level 25
sage
Level 30
cleric
Level 35
druid
Magicdispel invisSpellActiveGreen magicA green-magic spell in the class curriculum.
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All three realms

Level 8
monk, saint, voodan
Level 12
lich, priest, sage, wizard
Level 22
cleric, druid, shade
Magicdispel magicSpellActiveRed magiccast 'cancellation' <characte> Both of these spells remove magical effects from the target.

cast 'cancellation' <characte> Both of these spells remove magical effects from the target. Dispel magic has a reduced chance of working, and is considering an attack spell. Cancellation can only be used on allies, but is much more effective and does not provoke attack. Unfortunately, the spells do not discriminate between harmful and benign spells. The chance of dispelling is based on the level of the spell. Permanent spells (such as mobile sanctuary) are much harder to remove. Not all spells may be dispelled, notable examples are poison and plague.

Unlock levels by realm

ROT 1.5b1 and Distorted Illusions

Level 10
darkpaladin
Level 35
sage
Level 36
druid
Level 38
priest, wizard
Level 40
banshee, fade
Level 46
shade
Level 48
mage
Level 50
lich

v3.1

Level 10
darkpaladin
Level 12
necromancer
Level 35
sage
Level 36
druid
Level 38
priest, wizard
Level 40
banshee, fade
Level 46
shade
Level 48
mage
Level 50
lich
Avoidance defensedisplaceSpellActiveWhite magicShifts the shade out of exact position so attacks strike the wrong place.

Displace protects by causing misses rather than absorbing damage. It is especially useful against slow, heavy attacks.

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All three realms

Level 53
saint, voodan
Level 63
priest
Level 70
sage, shade
Level 75
lich
Exclusive defensedivine protectionSpellActiveWhite magicGrants resistance to one chosen damage type.

Choose bash, pierce, slash, fire, cold, lightning, acid, poison, negative, energy, mental, disease, drowning, charm, or sound. It is D&D resistance with a narrow target, so match the prayer to the enemy.

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All three realms

Level 45
saint
Class skilldodgeGeneral skillActiveIn the words of one wise warrior, 'the best way to block a blow is to not be where it lands'.

In the words of one wise warrior, 'the best way to block a blow is to not be where it lands'. The dodge skill honors this tradition, by improving the character's natural agility to the point where many blows will miss the target. The chance of dodging is also affected by the dexterity of the attacker and the target.

Unlock levels by realm

ROT 1.5b1 and Distorted Illusions

Level 2
mage, shade
Level 5
monk
Level 9
gladiator
Level 18
warrior
Exclusive monster controldomineerSpellActiveRed magicMakes a monster aggressive toward everyone except its warlock master.

The victim gets a mental save, and monsters more than 45 levels above the warlock refuse. A dominated creature is dangerous to bystanders and is meant to feed into soulbind.

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All three realms

Level 65
warlock
Burst spell damagedragon breath spells (acid → fire)SpellActiveRed magicCopies a dragon's breath for heavy elemental damage.

Each breath uses a different element, which lets a wizard attack a weak resistance. These are expensive, high-level blasts rather than efficient everyday spells.

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All three realms

Level 52
wizard
Class skilldual wieldGeneral skillActiveDual wield lets you have a secondary weapon in your off hand.

Dual wield lets you have a secondary weapon in your off hand. Your skill with this second weapon will not match your main weapon, but you will still get extra hits.

Unlock levels by realm

ROT 1.5b1

Level 3
warrior
Level 10
mercenary
Level 15
strider
Level 20
lich, thief
Level 24
ranger
Level 45
shade

Distorted Illusions

Level 3
warrior
Level 10
mercenary
Level 15
strider
Level 20
lich, thief
Level 24
ranger
Level 45
shade

v3.1

Level 3
warrior
Level 10
mercenary
Level 15
strider
Level 20
lich, thief
Level 24
ranger
Level 45
shade
Class skilldual wield masteryGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

Distorted Illusions

Level 79
bard
Level 86
darkpaladin
Level 88
assassin, ninja

v3.1

Level 75
paladin
Level 79
bard
Level 86
darkpaladin
Level 88
assassin, ninja
Nature defenseearthmeldSpellActiveOrange magicBlends the druid into natural ground for concealment and safety.

Earthmeld is a terrain-bound escape from notice. It is strongest outdoors and unreliable where there is no living earth to join.

Unlock levels by realm

All three realms

Level 19
warlock
Level 29
sage
Level 39
druid
MagicearthquakeSpellActiveRed magicThis spell inflicts damage on every enemy character in the room.

This spell inflicts damage on every enemy character in the room. Beware that other characters who are not yet fighting may attack you as a result!

Unlock levels by realm

All three realms

Level 11
druid
Level 73
wizard
Level 83
mage
Defense and retaliationelemental shields (fire/ice/shock)SpellActiveWhite magicWraps the caster in an elemental ward that punishes attackers or resists matching damage.

Choose the element for the fight. These wards add protection and make repeated melee hits against the wizard more expensive.

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All three realms

Level 20
wizard
Elemental defenseelemental wards (acid/fire/ice)SpellActiveMixed magicRaises a ward against one elemental damage type.

Match the ward to the enemy. Against the right breath or spell it acts like D&D resistance; against the wrong element it does nothing useful.

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All three realms

Level 50
conjurer
Class skillembalmGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

Distorted Illusions and v3.1

Level 32
necromancer
Consumable craftingempowerSpellActiveBlue magicBinds a known spell into a new potion or scroll.

Defensive and self-targeted spells become potions; offensive spells become scrolls. The sage spends the mana for both empower and the stored spell, then carries that spell for later.

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All three realms

Level 22
alchemist
Level 58
sage
Weapon conjurationempower bladeSpellActiveBlue magicCreates or strengthens a conjurer's magical blade.

Empower blade gives the conjurer a dependable melee option. It is preparation magic, best used before the fight starts.

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All three realms

Level 40
conjurer
Magicenchant armorSpellActiveGreen magicThe enchant armor spell imbues armor with powerful protective magics.

The enchant armor spell imbues armor with powerful protective magics. It is not nearly as reliable as enchant weapon, being far more prone to destructive effects. Each succesful enchant increases the plus of the armor by 1 or 2 points, and raises its level by one.

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All three realms

Level 21
wizard
Level 70
saint
Level 80
priest
Level 100
shaman
Level 101
alchemist, sage
Magicenchant weaponSpellActiveGreen magicThis spell magically enchants a weapon, increasing its to-hit and to-dam bonuses by one or two points.

This spell magically enchants a weapon, increasing its to-hit and to-dam bonuses by one or two points. Multiple enchants may be cast, but as the weapon grows more and more powerful, it is more likely to be drained or destroyed by the magic. Also, every successful enchant increases the level of the weapon by one...and there is no turning back.

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All three realms

Level 22
wizard
Level 50
saint
Level 60
priest
Level 100
shaman
Level 101
alchemist, sage
Equipment craftingenchant weapon / enchant armorSpellActiveGreen magicPermanently improves suitable weapons or armor, with a risk of spoiling the item.

Enchanting turns spell power into lasting equipment bonuses. Better gear is worth the attempt, but failure makes rare pieces a tense gamble.

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All three realms

Level 22
wizard
Magicenergy drainSpellActiveBlack magicThis spell saps the experience points, mana, and movement points of its target.
Unlock levels by realm

All three realms

Level 28
wizard
Level 33
shade
Level 34
priest, sage
Level 38
mage
Level 43
darkpaladin
Level 44
druid
Level 65
saint
Class skillenhanced damageGeneral skillActiveEnhanced Damage behaves differently for every 3rd tier class.

Enhanced Damage behaves differently for every 3rd tier class. The 1st and 2nd tiers just get a flat rate. Class-specific 3rd tier enhanced acts as follows: /*************************************ENHANCED DAMAGE*************************************\ | | | Warriors (All warriors must be berserking to get enhanced damage): | | Highlander: Based on power level. Higher plevel = more damage | | Swashbuckler: Based on Hit Roll | | Crusader: Based on your Align. Small bonus for perfect 1000 align. | | | | Thieves: | | Assassin: Must be sneaking to get enhanced damage. Dam based on sneak skill %. | | Ninja: Not finished yet (flat rate). | | Bard: Not finished yet (flat rate). | | | | Rangers: | | Hunter: Depends on where you are. Higher outside of city, highest in the forest. | | Paladin: Must be good, depends on your white magic rating. | | Dark Paladin: Must be evil, depends on your black magic rating. | | | | Shades: | | Fade: Varies with time of day when in Nightstalker mode (See "help nightstalker"). | | Banshee: Just like Fade, only age matters as well. | | Necromancer: Not finished yet (flat rate). | | | | Clerics: | | Monk: Not finished yet (flat rate). | | Voodan: Not finished yet (flat rate). | | Saint: Not finished yet (flat rate). | | | | Druids: | | Shaman: Varies inversely with hp (As hp goes down, damage goes up). | | Warlock: Depends on saves. Higher (negative) saves mean more damage. | | Alchemist: Not finished yet (flat rate). | | | | Mages: | | Forsaken: Damage boost when wielding a weapon with a magical damtype | | Archmage: Damage boost when wielding a weapon with a magical damtype | | Conjurer: Based on magic power focus level, bonus if weapon is blessed. | | | \*****************************************************************************************/

Unlock levels by realm

ROT 1.5b1

Level 17
assassin, bard, ninja
Level 25
mercenary
Level 30
ranger, sage
Level 35
thief
Level 47
monk, saint, voodan
Level 50
lich
Level 57
priest
Level 78
shade

Distorted Illusions

Level 17
bard, ninja
Level 25
mercenary
Level 30
ranger, sage
Level 35
thief
Level 47
saint, voodan
Level 50
assassin, lich
Level 57
priest
Level 78
shade

v3.1

Level 17
bard, ninja
Level 25
mercenary
Level 30
ranger, sage
Level 35
thief
Level 47
saint, voodan
Level 50
assassin, lich
Level 57
priest
Level 78
shade
MagicentangleSpellActiveGreen magicBy controlling the plants of the forest, a ranger surrounds the target with vines, reducing their dexterity.
Unlock levels by realm

All three realms

Level 53
hunter
Level 72
strider
Exclusive conjured burstentitySpellActiveRed magicReleases the attack stored in a held titan, dragon, or snake figure.

The held figure decides the attack. A titan smashes grounded enemies across the room, a dragon strikes one target with lightning, and a snake spits acid. Flying creatures avoid the titan's ground attack.

Unlock levels by realm

All three realms

Level 92
forsaken
Weapon enhancementenvenomCombat skillActiveApplies poison to a weapon so later hits can sicken the victim.

Envenom adds damage and pressure over time. Fast weapons and extra attacks create more chances to deliver the poison.

Unlock levels by realm

ROT 1.5b1 and Distorted Illusions

Level 5
mercenary
Level 9
strider
Level 11
shade
Level 15
thief
Level 19
druid, ranger
Level 80
gladiator
Level 90
warrior

v3.1

Level 4
assassin, bard
Level 5
mercenary
Level 9
strider
Level 11
shade
Level 15
thief
Level 19
druid, ranger
Level 80
gladiator
Level 90
warrior
Weapon versatilityevery weapon groupCombat skillPassiveLets the warrior train with every major family of weapons.

Warriors can use the best weapon they find instead of waiting for one narrow type. The individual weapon skill still controls how well each group performs.

Unlock levels by realm

All three realms

Level 1
warrior
Defense debufffaerie fireSpellActiveGreen magicOutlines a victim in magical light and makes the target easier to hit.

Faerie fire lowers the target's effective Armor Class. Every physical attacker in the party benefits until it fades.

Unlock levels by realm

ROT 1.5b1

Level 2
druid, wizard
Level 63
hunter

Distorted Illusions and v3.1

Level 2
druid, wizard
Magicfaerie fogSpellActiveBlue magicThis spell reveals all manner of invisible, hidden, and sneaking creatures in the same room as you.
Unlock levels by realm

All three realms

Level 8
sage
Level 18
druid, wizard
Class skillfang fistsGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

All three realms

Level 45
bard
MagicfarsightSpellActiveBlue magicscan farsight scan <direction> cast 'farsight' The scan command allows the user to detect movement in surrounding areas.

scan farsight scan <direction> cast 'farsight' The scan command allows the user to detect movement in surrounding areas. The farsight spell expands the caster's consciousness, allowing him or her to see far away beings like they were in the same room. The spell may be used for a general scan that reaches a short distance in all directions, or with a directional component to see creatures much farther away.

Unlock levels by realm

All three realms

Level 2
druid, ranger
Level 3
wizard
Level 7
priest
Level 8
sage
Level 10
mercenary
Level 18
thief
Class skillfast healingGeneral skillActiveThe fast healing skill improves wound healing rates, whether walking, resting, or sleeping.

The fast healing skill improves wound healing rates, whether walking, resting, or sleeping. It represents knowledge of healing herbs or just general toughness and stamina. Fast healing is checked every tick, and it is possible for it to fail.

Unlock levels by realm

ROT 1.5b1

Level 5
wizard
Level 6
warrior
Level 8
thief
Level 10
mercenary
Level 13
shade
Level 24
sage
Level 27
monk, saint, voodan
Level 34
druid
Level 37
priest
Level 45
strider
Level 47
cleric
Level 55
ranger

Distorted Illusions

Level 5
wizard
Level 6
warrior
Level 8
thief
Level 9
assassin, bard
Level 10
mercenary
Level 13
shade
Level 24
sage
Level 27
monk, saint, voodan
Level 34
druid
Level 37
priest
Level 45
strider
Level 47
cleric
Level 55
ranger

v3.1

Level 5
wizard
Level 6
warrior
Level 8
thief
Level 9
assassin, bard
Level 10
mercenary
Level 13
shade
Level 24
sage
Level 27
monk, saint, voodan
Level 34
druid
Level 37
priest
Level 45
strider
Level 47
cleric
Level 55
ranger
Area controlfear auraCombat skillActiveProjects supernatural terror that can weaken or drive off nearby enemies.

Fear aura pressures everyone close enough to feel it. Resistant foes may stand their ground, but weaker enemies can lose the will to fight well.

Unlock levels by realm

Distorted Illusions and v3.1

Level 70
fade
Magicfeeble mindSpellActiveGreen magicA green-magic spell in the class curriculum.
Unlock levels by realm

ROT 1.5b1

Level 16
monk, saint, voodan
Level 25
priest
Level 93
mage

Distorted Illusions and v3.1

Level 16
saint, voodan
Level 25
priest
Level 93
mage
Damage and healingfeedPhysical attackActiveDrains life from a victim to restore the undead attacker.

Feed swings health in both directions: the victim loses it and the undead gains it. That makes a modest hit much more valuable in a long duel.

Unlock levels by realm

ROT 1.5b1

Level 75
lich

Distorted Illusions and v3.1

Level 50
banshee, fade
Level 75
lich
Sustained melee damagefifth attackPhysical attackPassiveAdds a late-game chance for a fifth main-hand strike in the round.

Fifth attack has a large ceiling when haste and other attack skills are working, but each extra swing still has to trigger and then hit.

Unlock levels by realm

ROT 1.5b1 and Distorted Illusions

Level 70
gladiator
Level 77
warrior

v3.1

Level 70
gladiator
Level 77
warrior
Magicfire breathSpellActiveRed magicThese spells are for the use of dragons.

These spells are for the use of dragons. Acid, fire, frost, and lightning damage one victim, whereas gas damages every PC in the room. Fire and frost can break objects, and acid can damage armor. High level mages may learn and cast these spells as well.

Unlock levels by realm

All three realms

Level 70
wizard
Direct spell damagefireballSpellActiveRed magicHurls a volatile burst of fire at one target.

Asgard's fireball is single-target magic, unlike the room-clearing D&D spell. Its damage has a wide roll, and a successful fire save cuts the result in half.

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All three realms

Level 34
sage, wizard
Level 44
mage
MagicfireproofSpellActiveOrange magicThe fireproof spell creates a short-lived protective aura around an object, to protect it from the harmful effects of acid and flame.

The fireproof spell creates a short-lived protective aura around an object, to protect it from the harmful effects of acid and flame. Items protected by this spell are not harmed by acid, fire, or the heat metal spell. Although inexpensive to use, the spell's short duration makes it impractical for protecting large numbers of objects.

Unlock levels by realm

ROT 1.5b1

Level 10
monk, saint, voodan
Level 14
priest
Level 15
wizard
Level 24
cleric
Level 25
mage

Distorted Illusions and v3.1

Level 10
monk, saint, voodan
Level 14
priest
Level 15
wizard
Level 24
cleric
Level 25
mage
Level 100
darkpaladin
MagicfireshieldSpellActiveWhite magicThese arcane and costly spells are only for the most learned of the ranks of mages and clerics wandering the land.

These arcane and costly spells are only for the most learned of the ranks of mages and clerics wandering the land. They require great amounts of energy and can be very devastating. iceshield surrounds target with a thick shell of ice fireshield surrounds target with a flaming inferno shockshield surrounds target with a crackling sphere These spells were coded by Kelson (Micah Bartell) for use with ROM based muds, and are released under the GNU license.(use them, edit them, give me mention) Questions and comments can be sent to micah@cse.unl.edu.

Unlock levels by realm

All three realms

Level 35
alchemist, shaman
Level 40
monk, saint, voodan, wizard
Level 45
sage
Level 50
priest
MagicfirewardSpellActiveRed magicA red-magic spell in the class curriculum.
Unlock levels by realm

Distorted Illusions and v3.1

Level 50
conjurer
Level 90
voodan
Exclusive melee damagefists of acidPhysical attackActiveCoats the ninja's unarmed attacks in corrosive force.

Acid fists add an elemental threat to every unarmed exchange. They work best against targets that resist ordinary physical damage poorly or fear acid.

Unlock levels by realm

All three realms

Level 45
ninja
Class skillfists of darknessGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

All three realms

Level 45
ninja, voodan
Class skillfists of divinityGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

All three realms

Level 45
monk
Exclusive combat stancefists of divinity / flame / fury / ice / liquidPhysical attackActiveChanges the monk's unarmed attacks into specialized elemental or spiritual forms.

Each form changes what the fists do. Switching forms is the monk's answer to enemy resistances and different tactical needs.

Unlock levels by realm

All three realms

Level 45
monk
Class skillfists of flameGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

All three realms

Level 45
monk
Class skillfists of furyGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

ROT 1.5b1

Level 45
monk

Distorted Illusions and v3.1

Level 12
monk
Class skillfists of iceGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

All three realms

Level 45
monk
Class skillfists of liquidGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

All three realms

Level 45
monk
Class skillflailGeneral skillActiveEach weapon skill applies to a specific group of armaments, and determines how well a character fights with a particular weapon.

Each weapon skill applies to a specific group of armaments, and determines how well a character fights with a particular weapon. If the character has the parry skill as well, he can parry incoming attacks. The chance of parrying is best if the character in question is skilled at both his weapon and his opponent's. The weapon skills consist of the following: axe the use of axes, ranging from hand to great (but not halberds) dagger the use of knives and daggers, and other stabbing weapons flail skill in ball-and-chain type weapons mace this skill includes clubs and hammers as well as maces polearm the use of pole weapons (except spears), including halberds spear this skill covers both spears and staves, but not polearms sword the warrior's standby, from rapier to claymore whip the use of whips, chains, and bullwhips exotic the use of strange magical weapons The exotic skill cannot be purchased, and is dependent solely upon level.

Unlock levels by realm
Magicflame bladeSpellActiveRed magicA red-magic spell in the class curriculum.
Unlock levels by realm

All three realms

Weapon conjurationflame blade / frost bladeSpellActiveMixed magicConjures an elemental weapon for close combat.

The Forsaken can create a ready-made blade instead of relying on a lucky weapon drop. Pick fire or cold to suit the victim.

Unlock levels by realm

All three realms

Level 40
forsaken
MagicflamestrikeSpellActiveRed magicThis spell inflicts damage on the victim.
Unlock levels by realm

All three realms

Level 20
sage
Level 24
wizard
Level 30
druid
Level 35
mage
Level 40
shade
Level 47
lich
Exclusive tank summonflesh golemSpellActiveBlack magicBuilds a durable corpse construct to absorb punishment and fight.

The flesh golem trades speed for durability. In D&D terms, it is the necromancer's summoned front-line fighter.

Unlock levels by realm

Distorted Illusions and v3.1

Level 41
necromancer
Travel and stealthflight and invisibilitySpellActiveOrange magicGrants air travel and concealment from ordinary sight.

Flight bypasses terrain hazards while invisibility avoids many unwanted encounters. Detection magic and special rooms can still answer both.

Unlock levels by realm

All three realms

Level 26
priest
Magicfloating discSpellActiveBlue magicA blue-magic spell in the class curriculum.
Unlock levels by realm

Distorted Illusions and v3.1

Level 10
archmage, sage, wizard
MagicflySpellActiveOrange magicThis spell enables the target character to fly.
Unlock levels by realm

ROT 1.5b1

Level 9
wizard
Level 16
mage, monk, saint, voodan
Level 23
lich
Level 26
priest
Level 33
shade
Level 56
sage

Distorted Illusions and v3.1

Level 9
wizard
Level 16
mage, saint, voodan
Level 23
lich
Level 26
priest
Level 33
shade
Level 56
sage
Class skillfollow throughGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

Distorted Illusions

Level 60
highlander

v3.1

Level 60
barbarian
Wilderness travelforestwalkSpellActiveBlue magicMoves through forest terrain quickly and with less trouble.

Forestwalk cuts the cost and friction of overland travel where the strider is strongest. It does little in a city or dungeon.

Unlock levels by realm

ROT 1.5b1

Level 23
hunter
Level 31
strider
Level 84
shaman

Distorted Illusions and v3.1

Level 23
hunter
Level 31
strider
MagicforkSpellActiveRed magicA red-magic spell in the class curriculum.
Unlock levels by realm

Distorted Illusions

v3.1

Magicfortify constitutionSpellActiveWhite magicA white-magic spell in the class curriculum.
Unlock levels by realm

Distorted Illusions

Level 55
saint

v3.1

Level 10
saint
Magicfortify dexteritySpellActiveWhite magicA white-magic spell in the class curriculum.
Unlock levels by realm

Distorted Illusions

Level 55
saint

v3.1

Level 10
saint
Magicfortify intelligenceSpellActiveWhite magicA white-magic spell in the class curriculum.
Unlock levels by realm

Distorted Illusions

Level 55
saint

v3.1

Level 10
saint
Exclusive ability bufffortify str/int/wis/dex/conSpellActiveWhite magicRaises one chosen ability score for the coming challenge.

Pick the stat that drives the next job: strength for physical force, dexterity for quickness, constitution for toughness, or a mental stat for spell work.

Unlock levels by realm

All three realms

Level 55
saint
Magicfortify strengthSpellActiveWhite magicA white-magic spell in the class curriculum.
Unlock levels by realm

Distorted Illusions

Level 55
saint

v3.1

Level 10
saint
Magicfortify wisdomSpellActiveWhite magicA white-magic spell in the class curriculum.
Unlock levels by realm

Distorted Illusions

Level 55
saint

v3.1

Level 10
saint
Sustained melee damagefourth attackPhysical attackPassiveAdds a chance for another main-hand strike after the first three attacks.

Fourth attack raises the warrior's damage per round over a long fight. Like the earlier attack skills, training creates a chance, not a guaranteed swing.

Unlock levels by realm

ROT 1.5b1

Level 55
gladiator
Level 63
monk
Level 65
warrior
Level 80
mercenary
Level 82
ranger
Level 92
thief

Distorted Illusions

Level 55
gladiator
Level 63
monk
Level 65
warrior
Level 67
voodan
Level 80
mercenary
Level 82
ranger
Level 87
banshee
Level 92
thief

v3.1

Level 55
gladiator
Level 63
monk
Level 65
warrior
Level 67
voodan
Level 80
mercenary
Level 82
ranger
Level 87
banshee
Level 92
thief
MagicfrenzySpellActiveOrange magicThe frenzy spell fills the target with righteous fury, greatly increasing his or her attack skill and damaging capacity.

The frenzy spell fills the target with righteous fury, greatly increasing his or her attack skill and damaging capacity. Unfortunately, this divine wrath is coupled with a tendency to ignore threats to personal safety, making the character easier to hit. Frenzy provides immunity to the calm spell (see 'help calm'), and may only be used on those of the caster's alignment.

Unlock levels by realm

All three realms

Level 28
monk, saint, voodan
Level 36
wizard
Level 38
priest
Level 45
cleric
Level 46
mage
Level 47
sage
Level 57
druid
Magicfrost bladeSpellActiveWhite magicA white-magic spell in the class curriculum.
Unlock levels by realm

All three realms

Magicfrost breathSpellActiveRed magicThese spells are for the use of dragons.

These spells are for the use of dragons. Acid, fire, frost, and lightning damage one victim, whereas gas damages every PC in the room. Fire and frost can break objects, and acid can damage armor. High level mages may learn and cast these spells as well.

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All three realms

Level 57
wizard
v3.1 exclusive offensefuryCombat skillActiveSends the v3.1 barbarian into a punishing offensive rage.

Fury favors fast kills over careful defense. It is the barbarian replacement for the highlander's duel-driven power.

Unlock levels by realm

v3.1

Level 10
barbarian
Magicgas breathSpellActiveRed magicThese spells are for the use of dragons.

These spells are for the use of dragons. Acid, fire, frost, and lightning damage one victim, whereas gas damages every PC in the room. Fire and frost can break objects, and acid can damage armor. High level mages may learn and cast these spells as well.

Unlock levels by realm

All three realms

Level 67
wizard
TravelgateSpellActiveBlue magicOpens a magical route to another creature's location.

Gate skips ordinary travel when the destination is valid. Restrictions on the room, target, or caster can still shut the route.

Unlock levels by realm

ROT 1.5b1

Level 15
saint, voodan
Level 24
priest
Level 44
wizard
Level 54
mage

Distorted Illusions and v3.1

Level 15
saint, voodan
Level 24
priest
Level 36
banshee
Level 44
wizard
Level 54
mage
Level 55
shaman
Exclusive offense and defensegenerationsSpellActiveBlue magicChannels ancestral knowledge for +20 hitroll and 39 points of Armor Class.

Generations lasts thirty ticks. It is an unusually direct buff: a large accuracy gain and a large Armor Class improvement in the same cast.

Unlock levels by realm

Distorted Illusions and v3.1

Level 53
shaman
Magicgiant strengthSpellActiveBlue magicThis spell increases the strength of the target character.
Unlock levels by realm

ROT 1.5b1

Level 17
banshee, fade
Level 22
monk, saint, voodan
Level 27
lich, strider
Level 31
druid, wizard
Level 32
priest
Level 34
ranger
Level 41
mage
Level 42
cleric
Level 43
shade

Distorted Illusions and v3.1

Level 17
banshee, fade
Level 22
saint, voodan
Level 27
lich, strider
Level 31
druid, wizard
Level 32
priest
Level 34
ranger
Level 40
monk
Level 41
mage
Level 42
cleric
Level 43
shade
Magicglobe of invulnerabilitySpellActiveWhite magicA white-magic spell in the class curriculum.
Unlock levels by realm

All three realms

Level 19
saint, voodan
Level 29
priest
Level 30
sage
Level 37
cleric
Level 42
druid, wizard
Level 52
mage
Melee controlgougePhysical attackActiveRakes at an enemy's eyes to blind and disrupt them.

Gouge gives up pure damage for a debuff. A blinded enemy has a much harder time landing attacks and defending against yours.

Unlock levels by realm

ROT 1.5b1

Level 16
assassin, bard, ninja
Level 24
mercenary

Distorted Illusions and v3.1

Level 1
monk
Level 16
assassin, bard, ninja
Level 24
mercenary
Class skillgrenadoGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

Distorted Illusions

Level 100
swashbuckler

v3.1

Level 80
alchemist
Level 100
swashbuckler
Class skillgripGeneral skillActiveGrip is a skill which tightens your grip on a weapon, making it harder to have it be disarmed by your opponent.
Unlock levels by realm

ROT 1.5b1 and Distorted Illusions

Level 10
gladiator
Level 25
strider
Class skillground stompGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

Distorted Illusions and v3.1

Level 27
monk
EconomyhaggleGeneral skillActiveEvery classImproves the prices you get when buying from or selling to shopkeepers.

Haggle is a contest of skill with the merchant. Better training can lower purchase prices and improve sale prices, which matters most when you trade often or buy expensive equipment.

Unlock levels by realm

ROT 1.5b1 and Distorted Illusions

Level 40
wizard
Level 50
warrior
Level 55
lich
v3.1 melee bursthammerblowPhysical attackActiveCommits to one crushing strike with high burst damage.

Hammerblow sacrifices consistency for one heavy damage roll. It is the barbarian's answer to a priority target.

Unlock levels by realm

v3.1

Level 15
barbarian
Weapon proficiencyhand to handCombat skillPassiveImproves accuracy and damage when fighting without a weapon.

This is unarmed weapon training. It keeps a disarmed mercenary dangerous and supports classes that make fists their main weapon.

Unlock levels by realm

ROT 1.5b1 and Distorted Illusions

Level 2
lich
Level 8
gladiator
Level 9
warrior
Level 22
ranger
Level 68
thief
MagicharmSpellActiveRed magicThese spells inflict damage on the victim.

These spells inflict damage on the victim. The higher-level spells do more damage.

Unlock levels by realm

All three realms

Level 21
alchemist, shaman
Level 26
saint, voodan
Level 31
sage
Level 33
wizard
Level 36
priest
Level 38
shade
Level 41
druid
Level 46
cleric
Level 73
lich
MagichasteSpellActiveGreen magicThe haste spell increases the speed and agility of the recipient, allowing an extra attack (or even a backstab) in combat, and improving evasive abilities in combat.

The haste spell increases the speed and agility of the recipient, allowing an extra attack (or even a backstab) in combat, and improving evasive abilities in combat. However, it produces a great strain on the system, such that recuperative abilities are halved. Haste is capable of negating the slow spell. (see 'help slow').

Unlock levels by realm

All three realms

Level 16
sage
Level 25
druid
Level 34
monk, saint, voodan
Level 42
lich, mage, shade
Level 44
priest
Level 50
strider
Level 55
ranger
Class skillhead cutGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

Distorted Illusions and v3.1

Level 45
swashbuckler
Exclusive accuracy debuffheadacheSpellActiveRed magicInflicts mental pain that lowers the victim's hitroll.

The victim must fail two mental saves. A failed defense lowers hitroll by about two points plus one for every seventeen caster levels, for the same number of ticks.

Unlock levels by realm

All three realms

Level 90
warlock
HealinghealSpellActiveWhite magicRestores a large amount of health to one target.

Heal is the cleric's dependable answer to a badly wounded ally. It costs more than the small cures but can erase a dangerous chunk of damage.

Unlock levels by realm

All three realms

Level 14
monk, saint
Level 22
priest
Level 30
cleric
Level 45
sage
Level 57
druid
Class skillhealing tranceGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

Distorted Illusions and v3.1

Level 30
monk
Magicheat metalSpellActiveGreen magicHeat metal is a powerful attack spell, with effects that vary according to the armor of the victim.

Heat metal is a powerful attack spell, with effects that vary according to the armor of the victim. It heats up the metal equipment on the target, causing him or her to drop them if possible, taking serious burns in the process (possibly fatal if the equipment is too heavy to remove easily). This spell does no damage to creatures who are immune to fire.

Unlock levels by realm

All three realms

Level 12
sage
Level 22
saint, voodan
Level 32
priest
Level 33
wizard
Healing and utilityherbGeneral skillActiveFinds and prepares a useful wilderness herb.

Herbs turn time and terrain into recovery. They help a strider stay away from town without depending entirely on a healer.

Unlock levels by realm

ROT 1.5b1

Level 31
hunter
Level 43
strider

Distorted Illusions and v3.1

Level 31
hunter
Level 42
shaman
Level 43
strider
Class skillhideGeneral skillActiveHide is a skill used to render a person invisible to the casual observer.

Hide is a skill used to render a person invisible to the casual observer. It is impossible to know if you are hidden, and any action at all will leave you exposed. Only characters with acute vision has a chance to see a hidden person.

Unlock levels by realm

All three realms

Level 15
lich
Level 24
shade
Level 59
druid
Exclusive single-target bursthigh explosiveSpellActiveRed magicHits one target with the alchemist's largest fixed burst of piercing damage.

The base roll is 400 to 800, multiplied by nine before the hit lands. A successful fire save halves the base roll, which still leaves a frightening amount of damage.

Unlock levels by realm

Distorted Illusions and v3.1

Level 50
alchemist
Magicholy auraSpellActiveWhite magicA white-magic spell in the class curriculum.
Unlock levels by realm

Distorted Illusions and v3.1

Level 65
paladin
Level 70
crusader
Group divine magicholy wordSpellActiveRed magicReleases divine power across the room, helping allies and punishing enemies by alignment.

Holy word is an encounter spell. Its value comes from affecting several creatures at once rather than producing the best single-target number.

Unlock levels by realm

All three realms

Level 51
monk, saint
Level 57
alchemist, shaman
Level 61
priest
Level 63
crusader
Level 67
sage
Level 70
cleric
Level 82
druid
MagiciceshieldSpellActiveWhite magicThese arcane and costly spells are only for the most learned of the ranks of mages and clerics wandering the land.

These arcane and costly spells are only for the most learned of the ranks of mages and clerics wandering the land. They require great amounts of energy and can be very devastating. iceshield surrounds target with a thick shell of ice fireshield surrounds target with a flaming inferno shockshield surrounds target with a crackling sphere These spells were coded by Kelson (Micah Bartell) for use with ROM based muds, and are released under the GNU license.(use them, edit them, give me mention) Questions and comments can be sent to micah@cse.unl.edu.

Unlock levels by realm

ROT 1.5b1

Level 13
monk, saint, voodan
Level 20
priest, wizard
Level 25
sage

Distorted Illusions and v3.1

Level 13
saint, voodan
Level 20
priest, wizard
Level 25
sage
MagicicewardSpellActiveBlue magicA blue-magic spell in the class curriculum.
Unlock levels by realm

Distorted Illusions and v3.1

Identification magicidentifySpellActiveBlue magicReveals detailed properties, powers, and restrictions on an item.

Identify is the reliable spell version of lore. It tells the group whether a strange item is treasure, a trap, or gear for another class.

Unlock levels by realm

ROT 1.5b1

Level 14
monk, saint, voodan
Level 20
wizard
Level 32
cleric, sage
Level 55
necromancer
Level 65
darkpaladin
Level 72
banshee, fade
Level 80
mage

Distorted Illusions

Level 8
shade
Level 14
monk, saint, voodan
Level 20
wizard
Level 32
cleric, sage
Level 55
necromancer
Level 65
darkpaladin
Level 72
banshee, fade
Level 80
mage

v3.1

Level 3
druid
Level 8
shade
Level 14
monk, saint, voodan
Level 20
wizard
Level 32
cleric, sage
Level 55
necromancer
Level 65
darkpaladin
Level 72
banshee, fade
Level 80
mage
Health and mana buffillusionary armorSpellActiveWhite magicMakes the target appear mightier while adding health and mana.

The armor adds eight health and five mana per caster level for about one tick per six levels. Despite the name, it does not change Armor Class.

Unlock levels by realm

ROT 1.5b1 and Distorted Illusions

v3.1

Level 35
shaman, voodan
MagicinfravisionSpellActiveBlue magicThis spell enables the target character to see warm-blooded creatures even while in the dark, and exits of a room as well.
Unlock levels by realm

All three realms

Level 2
lich
Level 8
sage, wizard
Level 11
monk, saint, voodan
Level 15
shade
Level 16
priest
Level 19
mage
Level 25
cleric
Class skillinner strengthGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

Distorted Illusions and v3.1

Level 50
ninja
MagicinvisibilitySpellActiveOrange magicA orange-magic spell in the class curriculum.
Unlock levels by realm

ROT 1.5b1

Level 3
lich
Level 8
shade, wizard
Level 9
mage
Level 17
monk, saint, voodan
Level 19
alchemist, shaman
Level 27
priest
Level 29
sage

Distorted Illusions and v3.1

Level 3
lich
Level 8
shade, wizard
Level 9
mage
Level 17
monk, saint, voodan
Level 19
alchemist, shaman
Level 27
priest
Level 29
sage
Level 30
darkpaladin
Exclusive tank summoniron golemSpellActiveBlack magicConstructs the necromancer's toughest golem from iron.

The iron golem is built to stay in the room and keep fighting. Its defense lets the necromancer cast from behind a reliable body.

Unlock levels by realm

Distorted Illusions and v3.1

Level 80
necromancer
Class skillkickGeneral skillActiveKicking allows the adventurer to receive an extra attack in combat, a powerful kick.

Kicking allows the adventurer to receive an extra attack in combat, a powerful kick. However, a failed kick may throw an unwary fighter off balance. Fighters and clerics are the most skilled at kicking.

Unlock levels by realm

ROT 1.5b1

Level 2
gladiator
Level 6
monk, saint, voodan
Level 8
priest
Level 10
bard, strider
Level 11
warrior
Level 17
druid
Level 18
cleric
Level 20
ranger

Distorted Illusions

Level 2
gladiator
Level 6
saint, voodan
Level 8
priest
Level 10
bard, strider
Level 11
warrior
Level 15
assassin
Level 17
druid
Level 18
cleric
Level 20
ranger

v3.1

Level 2
gladiator
Level 6
saint, voodan
Level 8
priest
Level 10
bard, strider
Level 11
warrior
Level 15
assassin
Level 17
druid
Level 18
cleric
Level 20
ranger
Magicknow alignmentSpellActiveOrange magicThis spell reveals the alignment of the target character.
Unlock levels by realm

All three realms

Level 5
monk, saint, voodan
Level 7
priest
Level 14
wizard
Level 27
druid
Level 30
ranger
Exclusive healinglayhandsGeneral skillActiveHeals through divine self-sacrifice, with a heavier cost when used on someone else.

Layhands gives the paladin emergency healing without becoming a full cleric. Its cost makes target choice important.

Unlock levels by realm

All three realms

Level 2
paladin
Class skillleadGeneral skillActiveThe ability of Paladins to vindicate the just and punish the wicked is near legendary.

The ability of Paladins to vindicate the just and punish the wicked is near legendary. The skill of leading comes naturally to them, and those who are in their party look to them for support and courage. As the ability to inspire others can be tiring, a toll of 300 moves and 200 mana are taxed upon the Paladin upon his efforts. All classes may attempt to lead, but as a warning, they probably will not be very good at it. The natural charisma of a Paladin is required.

Unlock levels by realm

Distorted Illusions and v3.1

Level 80
paladin
Magiclightning boltSpellActiveRed magicA red-magic spell in the class curriculum.
Unlock levels by realm

All three realms

Level 15
wizard
Level 32
sage
Level 42
druid
Magiclightning breathSpellActiveRed magicThese spells are for the use of dragons.

These spells are for the use of dragons. Acid, fire, frost, and lightning damage one victim, whereas gas damages every PC in the room. Fire and frost can break objects, and acid can damage armor. High level mages may learn and cast these spells as well.

Unlock levels by realm

All three realms

Level 64
wizard
Magiclocate objectSpellActiveBlue magicThis spell reveals the location of all objects with the given name.
Unlock levels by realm

All three realms

Level 7
wizard
Level 13
monk, saint, voodan
Level 20
priest
Level 21
mage
Level 25
sage
Level 35
druid
IdentificationloreGeneral skillActiveEvery classExamines an item to reveal what it is, what powers it carries, and who can use it.

A successful lore check can reveal item type, weight, value, required level, magical flags, granted powers, and spells stored in consumables. It is the adventurer's field version of identify.

Unlock levels by realm

ROT 1.5b1

Level 9
gladiator
Level 13
hunter
Level 20
thief, warrior
Level 29
shade

Distorted Illusions

Level 9
gladiator
Level 13
hunter
Level 20
thief, warrior
Level 65
paladin
Melee burstlungePhysical attackActiveCommits to a forceful forward strike for extra melee damage.

Lunge puts more of the round into one attack. It is useful when the crusader needs immediate pressure rather than a defensive posture.

Unlock levels by realm

All three realms

Class skillmaceGeneral skillActiveEach weapon skill applies to a specific group of armaments, and determines how well a character fights with a particular weapon.

Each weapon skill applies to a specific group of armaments, and determines how well a character fights with a particular weapon. If the character has the parry skill as well, he can parry incoming attacks. The chance of parrying is best if the character in question is skilled at both his weapon and his opponent's. The weapon skills consist of the following: axe the use of axes, ranging from hand to great (but not halberds) dagger the use of knives and daggers, and other stabbing weapons flail skill in ball-and-chain type weapons mace this skill includes clubs and hammers as well as maces polearm the use of pole weapons (except spears), including halberds spear this skill covers both spears and staves, but not polearms sword the warrior's standby, from rapier to claymore whip the use of whips, chains, and bullwhips exotic the use of strange magical weapons The exotic skill cannot be purchased, and is dependent solely upon level.

Unlock levels by realm
MagicmadnessSpellActiveOrange magicA orange-magic spell in the class curriculum.
Unlock levels by realm

Distorted Illusions and v3.1

Level 50
conjurer
Direct spell damagemagic missileSpellActiveRed magicFires dependable bolts of force at one target.

A mage's early ranged attack. It trades the huge spikes of later spells for reliable single-target damage.

Unlock levels by realm

All three realms

Level 2
sage
Level 3
shade
Exclusive burst damagemana blastSpellActiveRed magicTurns a large reserve of mana into direct offensive force.

Mana blast cashes in spell fuel for immediate damage. It hits hardest when the archmage enters the fight with a deep, well-managed mana pool.

Unlock levels by realm

Distorted Illusions and v3.1

Level 70
archmage
Exclusive defensemana shieldSpellActiveWhite magicConverts part of the archmage's maximum mana into a large reserve of health.

For each class level, mana shield adds 10 maximum health and removes 11 maximum mana for a limited time. It is a blunt trade: much tougher to kill, but with far less magic left to cast.

Unlock levels by realm

Distorted Illusions and v3.1

Level 55
archmage
Unarmed masterymartial artsCombat skillPassiveImproves the ninja's unarmed combat beyond basic hand-to-hand training.

Martial arts raises sustained fist damage and supports the ninja's special strikes. It rewards staying unarmed rather than carrying an ordinary weapon.

Unlock levels by realm

All three realms

Level 39
monk
Level 50
ninja
MagicmartyrSpellActiveWhite magicA white-magic spell in the class curriculum.
Unlock levels by realm

Distorted Illusions and v3.1

Level 50
saint
Group healingmass healingSpellActiveWhite magicRestores health across the priest's group in one cast.

Mass healing wins on action economy. It is less wasteful than healing party members one at a time after an area attack.

Unlock levels by realm

All three realms

Level 55
saint
Level 65
priest
Level 82
wizard
Magicmass invisSpellActiveOrange magicThe INVIS spell makes the target character invisible.

The INVIS spell makes the target character invisible. Invisible characters will become visible when they attack. It may also be cast on an object to render the object invisible. The MASS INVIS spell makes all characters in the caster's group invisible, including the caster.

Unlock levels by realm

All three realms

Level 29
saint
Level 33
wizard
Level 39
priest
Class skillmeditationGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

All three realms

Level 3
sage
Level 8
wizard
Level 9
cleric, mage
Level 13
druid
Level 70
lich
Exclusive combat buffmichiCombat skillActiveFocuses the ninja's spirit into matching bonuses to accuracy and weapon damage.

Michi costs 200 mana and 200 movement. Its hit and damage bonuses equal half the ninja's level at perfect training, and it lasts about one tick for every six levels.

Unlock levels by realm

ROT 1.5b1

Level 10
ninja
Class skillmultistrikeGeneral skillActiveThis monk only skill is similar to it's brother skills of second, third, fourth and fifth attack.

This monk only skill is similar to it's brother skills of second, third, fourth and fifth attack. The difference is, it's level base, and potentially has some rather aweing effects. Want to find out more? Fight a monk.

Unlock levels by realm

ROT 1.5b1

Level 30
monk

Distorted Illusions and v3.1

Level 99
monk
Exclusive summoningmummifySpellActiveBlack magicCreates a powerful preserved undead servant.

A mummy is a later, stronger investment than an animated corpse. It adds meaningful damage and control if kept alive.

Unlock levels by realm

All three realms

Level 70
necromancer
Melee controlnervePhysical attackActiveStrikes a vulnerable point to weaken an enemy's combat ability.

Nerve is a debuff delivered at close range. Apply it before trading blows so the weakened target suffers through the rest of the fight.

Unlock levels by realm

ROT 1.5b1 and Distorted Illusions

Level 65
assassin, ninja

v3.1

Level 30
ninja
Level 65
assassin
Level 85
monk
MagicnexusSpellActiveBlue magicThis spell is virtually identical to portal (see 'help portal'), with the only difference being that while portal creates a one-way gate, a nexus spell makes a two-sided gate.

This spell is virtually identical to portal (see 'help portal'), with the only difference being that while portal creates a one-way gate, a nexus spell makes a two-sided gate. It also lasts longer than the lower-powered portal spell. Nexus requires the special power of a warp stone.

Unlock levels by realm

ROT 1.5b1

Level 49
saint, voodan
Level 69
cleric, wizard
Level 80
mage

Distorted Illusions

Level 49
saint, voodan
Level 69
cleric, wizard
Level 75
monk
Level 76
alchemist
Level 80
mage

v3.1

Level 69
wizard
Level 80
mage
Exclusive melee damageopen palm techniquePhysical attackActiveTurns an unarmed strike into a stronger controlled blow.

Open palm improves the monk's bare-handed offense without requiring a weapon. It is a bridge between ordinary punches and the later elemental forms.

Unlock levels by realm

All three realms

Level 28
monk
Exclusive terrain setupovergrowthSpellActiveBlue magicTemporarily makes the current room count as forest.

Overgrowth brings the hunter's home terrain into an ordinary room for a few ticks. That switches on forest-dependent abilities such as crevice without dealing damage by itself.

Unlock levels by realm

Distorted Illusions and v3.1

Level 60
hunter
Class skillparryGeneral skillActiveIf at first you fail to dodge, block it.

If at first you fail to dodge, block it. Parry is useful for deflecting attacks, and is succesful more often than dodge. Parry requires a weapon for full success, the hand-to-hand skill may also be used, but results in reduced damage instead of no damage. The best chance of parrying occurs when the defender is skilled in both his and his opponent's weapon type.

Unlock levels by realm

ROT 1.5b1 and Distorted Illusions

Level 7
lich
Level 15
ranger
Level 17
sage
Level 20
thief
Level 27
druid
Level 35
mage
Magicpass doorSpellActiveOrange magicThis spell enables the caster to pass through closed doors.
Unlock levels by realm

ROT 1.5b1

Level 32
lich
Level 38
wizard
Level 42
shade
Level 43
monk, saint, voodan
Level 48
mage
Level 63
sage

Distorted Illusions and v3.1

Level 32
lich
Level 38
wizard
Level 42
shade
Level 43
saint, voodan
Level 48
mage
Level 63
sage
Class skillpeekGeneral skillActiveThis will attempt to peek at a characters inventory, you may also make this automatic during a 'look <char>' by turning on AUTOPEEK.
Unlock levels by realm

All three realms

Exclusive avoidancephaseCombat skillActiveSteps partly out of the world to avoid attacks or move through shadow.

Phase is an escape and defense tool. It wins by denying contact, not by adding armor or health.

Unlock levels by realm

ROT 1.5b1

Level 72
fade

Distorted Illusions and v3.1

Level 72
fade
Level 75
necromancer
Explorationpick lockGeneral skillActiveOpens a locked door or container without its key.

Pick lock gives a party another route through sealed spaces. Magical, unpickable, or especially difficult locks can still resist it.

Unlock levels by realm

ROT 1.5b1

Level 6
mercenary
Level 10
thief
Level 17
banshee
Level 27
lich
Level 35
shade

Distorted Illusions and v3.1

Level 6
mercenary
Level 10
thief
MagicplagueSpellActiveBlack magicThe plague spell infests the target with a magical disease of great virulence, sapping its strength and causing horrific suffering, possibly leading to death.

The plague spell infests the target with a magical disease of great virulence, sapping its strength and causing horrific suffering, possibly leading to death. It is a risky spell to use, as the contagion can spread like wildfire if the victim makes it to a populated area.

Unlock levels by realm

All three realms

Level 4
voodan
Level 29
sage
Level 36
wizard
Level 55
lich
MagicpoisonSpellActiveBlack magicThis spell reduces the strength of the victim by two, as well as reducing the victim's regeneration rate.

This spell reduces the strength of the victim by two, as well as reducing the victim's regeneration rate. It may also be used to poison food, drink, or a weapon in a fashion similar to envenom ('help envenom'), but with drastically reduced effectiveness.

Unlock levels by realm

All three realms

Level 2
voodan
Level 12
lich
Level 17
sage
Level 23
wizard
Level 27
druid
Level 31
shade
Level 33
mage
Class skillpolearmGeneral skillActiveEach weapon skill applies to a specific group of armaments, and determines how well a character fights with a particular weapon.

Each weapon skill applies to a specific group of armaments, and determines how well a character fights with a particular weapon. If the character has the parry skill as well, he can parry incoming attacks. The chance of parrying is best if the character in question is skilled at both his weapon and his opponent's. The weapon skills consist of the following: axe the use of axes, ranging from hand to great (but not halberds) dagger the use of knives and daggers, and other stabbing weapons flail skill in ball-and-chain type weapons mace this skill includes clubs and hammers as well as maces polearm the use of pole weapons (except spears), including halberds spear this skill covers both spears and staves, but not polearms sword the warrior's standby, from rapier to claymore whip the use of whips, chains, and bullwhips exotic the use of strange magical weapons The exotic skill cannot be purchased, and is dependent solely upon level.

Unlock levels by realm
Group travelportalSpellActiveBlue magicCreates a temporary doorway that others can use to cross the world.

Unlike a personal teleport, a portal leaves a usable exit behind. It is useful for moving a party or returning along the same route.

Unlock levels by realm

ROT 1.5b1

Level 39
saint, voodan
Level 49
priest
Level 59
cleric
Level 60
wizard
Level 63
banshee, fade
Level 70
mage
Level 73
lich

Distorted Illusions

Level 39
saint, voodan
Level 49
priest
Level 59
cleric
Level 60
wizard
Level 63
banshee, fade
Level 70
mage
Level 73
lich
Level 76
alchemist
Level 80
necromancer

v3.1

Level 39
saint, voodan
Level 49
priest
Level 59
cleric
Level 60
wizard
Level 63
banshee, fade
Level 70
mage
Level 73
lich
Level 76
alchemist
Level 80
necromancer
Class skillprayerGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

Distorted Illusions and v3.1

Level 60
saint
Magicpreserve limbSpellActiveBlack magicA black-magic spell in the class curriculum.
Unlock levels by realm

Distorted Illusions and v3.1

Level 37
necromancer
High-level spell damageprismatic spraySpellActiveRed magicBlasts a target with unpredictable colored magic and dangerous side effects.

This is a high-variance finisher. The color rolled decides the damage or affliction, so its ceiling is much nastier than its average result.

Unlock levels by realm

All three realms

Level 65
wizard
Level 75
mage
Magicprotection evilSpellActiveWhite magiccast 'protection good' <target> The protection spells reduce damage taken from attackers of the appropriate ethos, and improve saving throws against all forms of magic.

cast 'protection good' <target> The protection spells reduce damage taken from attackers of the appropriate ethos, and improve saving throws against all forms of magic. They may not be cast on others, and one person cannot carry both defenses at the same time.

Unlock levels by realm

ROT 1.5b1

Level 6
monk, saint
Level 8
priest
Level 9
sage
Level 14
wizard
Level 18
cleric
Level 36
shade
Level 44
hunter, paladin
Level 54
strider
Level 56
lich

Distorted Illusions and v3.1

Level 6
monk, saint
Level 8
priest
Level 9
sage
Level 14
wizard
Level 18
cleric
Level 36
shade
Level 44
hunter, paladin
Level 46
banshee
Level 54
strider
Level 56
lich
Magicprotection goodSpellActiveWhite magiccast 'protection good' <target> The protection spells reduce damage taken from attackers of the appropriate ethos, and improve saving throws against all forms of magic.

cast 'protection good' <target> The protection spells reduce damage taken from attackers of the appropriate ethos, and improve saving throws against all forms of magic. They may not be cast on others, and one person cannot carry both defenses at the same time.

Unlock levels by realm

ROT 1.5b1

Level 6
monk, saint, voodan
Level 8
priest
Level 9
sage
Level 14
wizard
Level 18
cleric
Level 38
shade
Level 54
strider

Distorted Illusions and v3.1

Level 6
monk, saint, voodan
Level 8
priest
Level 9
sage
Level 14
wizard
Level 18
cleric
Level 38
shade
Level 46
necromancer
Level 54
strider
Exclusive defenseprotection voodooSpellActiveWhite magicUses doll magic to protect against hostile voodoo effects.

This is the voodan's countermeasure in a mirror match. Preparation matters more than reaction once remote doll magic begins.

Unlock levels by realm

All three realms

Level 23
voodan
Exclusive self-defenseprotective auraSpellActiveWhite magicMakes the saint immune to damage for the opening rounds of a fight.

Protective aura is brief and cannot be cast on someone else. Use it before an ambush or when the saint needs a few safe rounds to stabilize the group.

Unlock levels by realm

All three realms

Level 57
saint
Class skillpurify bodyGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

Distorted Illusions and v3.1

Level 50
monk
Class skillquick stepGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

Distorted Illusions and v3.1

Level 48
monk
Exclusive defensequickeningCombat skillActiveHurts the highlander to gain enough agility to become harder to hit.

Quickening exchanges health now for avoidance over the next rounds. It pays off in a long duel and can be dangerous when used too late.

Unlock levels by realm

ROT 1.5b1 and Distorted Illusions

Level 25
highlander
Magicray of truthSpellActiveRed magicRay of truth opens a portal to the planes of positive energy, bringing forth a beam of light of sufficient purity to harm or or annihilate the servants of evil.

Ray of truth opens a portal to the planes of positive energy, bringing forth a beam of light of sufficient purity to harm or or annihilate the servants of evil. It cannot harm the pure of heart, and will turn and strike casters who are tainted by evil.

Unlock levels by realm

All three realms

Level 29
monk, saint
Level 39
priest
Level 49
cleric
Level 75
paladin
Travel and escaperecallGeneral skillActiveEvery classPrays for a return to your home temple or realm recall point.

Recall is the emergency route home. In ROT 1.5b1 and Distorted Illusions it costs one quarter of your remaining movement. Curse, no-recall areas, or an active fight can prevent it, so treat recall as a limited teleport rather than a guaranteed escape.

Realm note: v3.1 costs one third of your remaining movement and has more possible destinations. The destination also changes with your affiliations.

Unlock levels by realm
MagicrechargeSpellActiveGreen magicThe recharge spell is used to restore energy to depleted wands and staves.

The recharge spell is used to restore energy to depleted wands and staves. Fully exhausted items cannot be recharged, and the difficulty of the spell is proportional to the number of charges used. Magic items can only be recharged one time successfully.

Unlock levels by realm

All three realms

Level 8
wizard
Level 15
shade
Level 25
mage
Level 32
alchemist, shaman
Level 42
sage
Level 43
monk, saint, voodan
Level 53
priest
Level 60
druid
MagicrefreshSpellActiveWhite magicThis spell refreshes the movement points of a character who is out of movement points.
Unlock levels by realm

All three realms

Level 2
monk, saint, voodan
Level 4
priest
Level 5
hunter, paladin
Level 6
wizard
Level 8
cleric, strider
Level 10
druid
Level 15
darkpaladin
Level 17
mage
Magicremove curseSpellActiveWhite magicThis spell removes a curse from a character, and might possibly uncurse a cursed object.

This spell removes a curse from a character, and might possibly uncurse a cursed object. It may also be targeted on an object in the caster's inventory, in which case it's chance of success is significantly higher.

Unlock levels by realm

All three realms

Level 16
monk, saint, voodan
Level 25
priest
Level 35
cleric
Level 39
sage
Level 50
druid
Level 55
lich
Level 56
hunter
Level 73
paladin
Level 93
wizard
Class skillrescueGeneral skillActiveA friend in need is a friend indeed.

A friend in need is a friend indeed. And when in combat, a warrior with the rescue skill is just the friend you need. Rescue allows you to intercede in combat, protecting weaker characters from bodily harm. Hopefully the favor will be returned. Success in rescuing depends on the skill rating, as well as a comparision of level, dexterity, and speed between the character and the target. (note: you rescue a friend, not the monster)

Unlock levels by realm

ROT 1.5b1 and Distorted Illusions

Level 3
strider
Level 13
ranger
Magicrestore manaSpellActiveWhite magicA white-magic spell in the class curriculum.
Unlock levels by realm

ROT 1.5b1 and Distorted Illusions

Level 91
wizard
MagicresurrectSpellActiveWhite magicThis spell will resurrect the first corpse in the room it finds, turning it into a zombie.

This spell will resurrect the first corpse in the room it finds, turning it into a zombie. Zombies are considered pets, and cannot be created if you already have a pet.

Unlock levels by realm

All three realms

Level 101
shade
Exclusive defense and damageripostePhysical attackPassiveAnswers a missed or deflected attack with an immediate counterstrike.

Riposte makes defense offensive. Better avoidance produces more chances to punish the attacker without spending the swashbuckler's normal swing.

Unlock levels by realm

All three realms

Level 20
swashbuckler
Exclusive melee damageroundhousePhysical attackActiveDelivers a powerful unarmed kick with high burst potential.

Roundhouse spends an action on one heavy technique instead of another ordinary swing. Use it when burst matters more than steady attacks.

Unlock levels by realm

All three realms

Level 69
monk
Major defensesanctuarySpellActiveWhite magicSurrounds a target with divine protection that greatly cuts incoming damage.

In D&D terms, sanctuary here is closer to broad damage resistance than the tabletop spell of the same name. Put it on whoever expects to take the hits.

Unlock levels by realm

ROT 1.5b1 and Distorted Illusions

Level 19
saint
Level 29
priest
Level 53
paladin

v3.1

Level 19
saint
Level 29
priest
Magic item usescrollsGeneral skillActiveEvery classLets you recite magical scrolls without ruining them through a failed activation.

Scrolls let any class carry a spell for later. Training controls whether the recitation works; a bad failure can consume the item without producing its magic.

Unlock levels by realm
Sustained damagesecond attackPhysical attackPassiveEvery classAdds a chance for one more main-hand swing during each combat round.

In ROT 1.5b1 and Distorted Illusions, the roll uses two thirds of your training. At the usual 75% cap, that is about a 50% chance for a second swing before haste, slow, stance, and other combat effects. It does not guarantee two attacks every round.

Realm note: v3.1 uses your full training before combat modifiers, so 75% training begins at a 75% extra-swing chance.

Unlock levels by realm

Distorted Illusions

Level 5
warrior
Level 10
lich
Level 15
sage, thief
Level 16
monk, saint, voodan
Level 26
priest
Level 35
cleric, wizard
Level 38
shade
Level 50
mage
Magicsense vitalitySpellActiveBlack magicA black-magic spell in the class curriculum.
Unlock levels by realm

Distorted Illusions and v3.1

Level 1
voodan
Class skillshadowblendGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

v3.1

Level 90
ninja
Dark travelshadowgateSpellActiveBlue magicTravels through shadow to another location.

Shadowgate is the lich's supernatural shortcut. Light, location, or destination restrictions may still close the path.

Unlock levels by realm

ROT 1.5b1

Level 36
fade
Level 46
lich

Distorted Illusions and v3.1

Level 36
fade, necromancer
Level 46
lich
Class skillsharpenGeneral skillActiveSharpen adds the SHARP flag to a weapon, increasing it's damage.

Sharpen adds the SHARP flag to a weapon, increasing it's damage. You can only do it to weapons that are a certain level above you.

Unlock levels by realm

ROT 1.5b1

Level 14
assassin, bard, ninja
Level 19
gladiator
Level 20
warrior
Level 28
strider
Level 35
sage

Distorted Illusions

Level 14
assassin, bard, ninja
Level 19
gladiator
Level 20
warrior
Level 28
strider
Level 35
sage
Level 60
banshee

v3.1

Level 14
assassin, bard, ninja
Level 19
gladiator
Level 20
warrior
Level 28
strider
Level 35
sage
Level 60
banshee
MagicshieldSpellActiveWhite magicThese spells protect the caster by decreasing (improving) the caster's armor class.

These spells protect the caster by decreasing (improving) the caster's armor class. SHIELD provides 20 points of armor. STONE SKIN provides 40 points of armor.

Unlock levels by realm

ROT 1.5b1 and Distorted Illusions

Level 20
saint, voodan
Level 30
priest, wizard
Level 45
sage
Level 48
strider
Level 50
gladiator, shade
Level 55
druid

v3.1

Level 20
saint, voodan
Level 30
priest, wizard
Level 45
sage
Level 48
strider
Level 50
gladiator, shade
Level 55
druid
Active defenseshield blockCombat skillPassiveEvery classWhile you carry a shield, this gives you a separate chance to stop a physical hit completely.

This is closer to a reaction than an Armor Class bonus. Its starting chance is two thirds of your training, about 50% at 75% proficiency, then the fighters' stats, levels, accuracy, blindness, and combat stance move the odds. A successful block prevents the whole hit.

Realm note: The three realms use the same starting chance. Flails bypass this defense, whips are harder to block, and axes can threaten the shield itself.

Unlock levels by realm
Magicshocking graspSpellActiveRed magicA red-magic spell in the class curriculum.
Unlock levels by realm

All three realms

Level 17
lich
Level 19
shade
Level 20
sage
Level 21
mage
Level 30
druid
MagicshockshieldSpellActiveWhite magicThese arcane and costly spells are only for the most learned of the ranks of mages and clerics wandering the land.

These arcane and costly spells are only for the most learned of the ranks of mages and clerics wandering the land. They require great amounts of energy and can be very devastating. iceshield surrounds target with a thick shell of ice fireshield surrounds target with a flaming inferno shockshield surrounds target with a crackling sphere These spells were coded by Kelson (Micah Bartell) for use with ROM based muds, and are released under the GNU license.(use them, edit them, give me mention) Questions and comments can be sent to micah@cse.unl.edu.

Unlock levels by realm

ROT 1.5b1

Level 20
monk, saint, voodan
Level 30
priest
Level 50
wizard
Level 70
alchemist, shaman
Level 80
sage

Distorted Illusions and v3.1

Level 20
saint, voodan
Level 30
priest
Level 50
wizard
Level 70
alchemist, shaman
Level 80
sage
Exclusive single-target burstshriekCombat skillActiveFocuses a banshee's wail on one victim for mental damage and deafness.

Age, level, current health, and the victim's level all shape the damage. A successful shriek can also cut hitroll and deafen the target for several ticks.

Unlock levels by realm

All three realms

Level 25
banshee
Class skillside kickGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

Distorted Illusions and v3.1

Level 8
monk
Magicsiphon energySpellActiveGreen magicA green-magic spell in the class curriculum.
Unlock levels by realm

Distorted Illusions and v3.1

Level 80
warlock
Magicsiphon lifeSpellActiveGreen magicA green-magic spell in the class curriculum.
Unlock levels by realm

Distorted Illusions and v3.1

Level 25
voodan, warlock
Exclusive sustained damagesixth attackPhysical attackPassiveAdds the highest regular extra-attack chance in the class paths.

Sixth attack gives the swashbuckler the game's busiest main hand. Its damage is still bounded by trigger chances, accuracy, and the weapon on each swing.

Unlock levels by realm

All three realms

Level 70
swashbuckler
Class skillskinGeneral skillActiveSkinning is a woodsman skill used on corpses.

Skinning is a woodsman skill used on corpses. The character takes off the skin, and makes a bag out of it.

Unlock levels by realm

All three realms

Level 56
strider
MagicsleepSpellActiveGreen magicThese commands change your position.

These commands change your position. When you REST or SLEEP, you regenerate hit points, mana points, and movement points faster. However, you are more vulnerable to attack, and if you SLEEP, you won't hear many things happen. Use STAND or WAKE to come back to a standing position. You can also WAKE other sleeping characters.

Unlock levels by realm

ROT 1.5b1 and v3.1

Level 10
voodan, wizard
Level 19
shade
Level 22
mage

Distorted Illusions

Level 10
voodan, wizard
Level 19
shade
Level 22
mage
Level 60
alchemist
MagicslowSpellActiveGreen magicDespite popular mythology, slow is not the opposite of haste, but is a spell with it's own unique set of effects.

Despite popular mythology, slow is not the opposite of haste, but is a spell with it's own unique set of effects. When cast on an unfortunate victim, it slows its movements, making it easier to hit and reducing its rate of attack. The effect of slow also double movement costs and halve healing rates, due to reduced metabolism.

Unlock levels by realm

All three realms

Level 17
voodan
Level 35
wizard
Level 41
lich
Level 44
shade
Level 45
mage
Level 56
sage
Level 66
druid
Exclusive escape and controlsmokebombCombat skillActiveFills the area with smoke to break sight and create an escape.

A smokebomb changes a bad fight by denying clear vision. It is more useful for repositioning than for direct damage.

Unlock levels by realm

All three realms

Level 25
ninja
Class skillsneakGeneral skillActiveSneak allows the user to enter and leave rooms undetected.

Sneak allows the user to enter and leave rooms undetected. A skill favored by thieves, it helps in suprising a victim.

Unlock levels by realm

All three realms

Level 3
ranger
Level 6
thief
Level 18
shade
Stealthsneak & hideGeneral skillActiveConceals the thief's movement and presence from ordinary notice.

Hide removes you from casual view; sneak helps you move without announcing your arrival. Detection skills and failed rolls can still expose you.

Unlock levels by realm

All three realms

Level 6
thief
Exclusive spell damagesonic blastSpellActiveRed magicWeaponizes sound for direct magical damage.

Sonic blast is the bard's straightforward attack song. It is useful when control music will not solve the encounter.

Unlock levels by realm

All three realms

Level 28
bard
Exclusive spell damagesoul burnSpellActiveBlack magicScorches a victim's life force with dark magic.

Soul burn attacks the target directly rather than through weapons. It is built for pressure and attrition against a single victim.

Unlock levels by realm

Distorted Illusions and v3.1

Level 50
voodan
Exclusive pet enhancementsoulbindSpellActiveOrange magicTurns one controlled zombie into the warlock's empowered pet.

The zombie gains 50 damage roll for fifty ticks and becomes the warlock's pet. Only one soulbound monster can exist at a time, so choose the base creature carefully.

Unlock levels by realm

All three realms

Level 71
warlock
Class skillspearGeneral skillActiveEach weapon skill applies to a specific group of armaments, and determines how well a character fights with a particular weapon.

Each weapon skill applies to a specific group of armaments, and determines how well a character fights with a particular weapon. If the character has the parry skill as well, he can parry incoming attacks. The chance of parrying is best if the character in question is skilled at both his weapon and his opponent's. The weapon skills consist of the following: axe the use of axes, ranging from hand to great (but not halberds) dagger the use of knives and daggers, and other stabbing weapons flail skill in ball-and-chain type weapons mace this skill includes clubs and hammers as well as maces polearm the use of pole weapons (except spears), including halberds spear this skill covers both spears and staves, but not polearms sword the warrior's standby, from rapier to claymore whip the use of whips, chains, and bullwhips exotic the use of strange magical weapons The exotic skill cannot be purchased, and is dependent solely upon level.

Unlock levels by realm
Class skillspin kickGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

Distorted Illusions

Level 75
monk

v3.1

Level 75
monk
Level 90
ninja
Magic item usestavesGeneral skillActiveEvery classLets you brandish magical staves and release their stored spell safely.

A staff is a reusable spell carrier with limited charges. Training controls the activation roll, so a class without its own spellbook can still bring group or area magic to a fight.

Unlock levels by realm
ThieverystealGeneral skillActiveAttempts to take coins or an item without the victim's consent.

Steal is a contested risk, not free loot. Failure can expose the thief and turn the room hostile.

Unlock levels by realm

All three realms

Level 5
mercenary
Level 9
thief
Magicsteel fleshSpellActiveWhite magicA white-magic spell in the class curriculum.
Unlock levels by realm

Distorted Illusions

Level 75
saint

v3.1

Level 75
saint
Level 90
paladin
MagicstompSpellActiveRed magicUsing the combined physical and magical strength of the will, a warrior can cause the earth to shake underfoot, causing damage to everyone in the area.
Unlock levels by realm

ROT 1.5b1

Level 70
strider

Distorted Illusions and v3.1

Level 60
hunter, paladin
Level 70
strider
Magicstone skinSpellActiveWhite magicThese spells protect the caster by decreasing (improving) the caster's armor class.

These spells protect the caster by decreasing (improving) the caster's armor class. SHIELD provides 20 points of armor. STONE SKIN provides 40 points of armor.

Unlock levels by realm

Distorted Illusions and v3.1

Level 39
wizard
Level 40
saint, voodan
Level 60
cleric, sage, strider
Level 70
druid
Exclusive controlstranglePhysical attackActiveSilences or incapacitates a victim with a surprise choke.

Strangle is preparation for the kill. It limits the victim's response and gives the assassin time to control the opening.

Unlock levels by realm

All three realms

Level 42
assassin
Melee controlstunPhysical attackActiveAdds a chance for a heavy combat maneuver to leave the victim unable to act.

Stun turns one successful hit into lost enemy actions. That action denial can be worth more than another damage roll.

Unlock levels by realm

ROT 1.5b1 and Distorted Illusions

Level 23
gladiator
Level 45
warrior

v3.1

Level 23
gladiator
Level 45
warrior
MagicsummonSpellActiveBlue magicSyntax : cast summon <target> Mana Cost : 50 Duration : X ticks Spell Color : Blue Affect : Allows the caster to summon a specific mob to their current location.

Syntax : cast summon <target> Mana Cost : 50 Duration : X ticks Spell Color : Blue Affect : Allows the caster to summon a specific mob to their current location. Fellow group members and clan members can be summoned as well. SEE HELP NOSUMMON

Unlock levels by realm

All three realms

Level 9
monk, saint, voodan
Level 13
priest
Level 23
cleric
Level 41
lich
Level 48
mage, sage, shade
Level 58
druid
Magicsummon minionSpellActiveBlack magicA black-magic spell in the class curriculum.
Unlock levels by realm

v3.1

Level 100
fade
Class skillswordGeneral skillActiveEach weapon skill applies to a specific group of armaments, and determines how well a character fights with a particular weapon.

Each weapon skill applies to a specific group of armaments, and determines how well a character fights with a particular weapon. If the character has the parry skill as well, he can parry incoming attacks. The chance of parrying is best if the character in question is skilled at both his weapon and his opponent's. The weapon skills consist of the following: axe the use of axes, ranging from hand to great (but not halberds) dagger the use of knives and daggers, and other stabbing weapons flail skill in ball-and-chain type weapons mace this skill includes clubs and hammers as well as maces polearm the use of pole weapons (except spears), including halberds spear this skill covers both spears and staves, but not polearms sword the warrior's standby, from rapier to claymore whip the use of whips, chains, and bullwhips exotic the use of strange magical weapons The exotic skill cannot be purchased, and is dependent solely upon level.

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MagicteleportSpellActiveBlue magictransfer all transfer <character> <location> transfer all <location> Transfer transfers the target character, or ALL player characters, to your current location (default) or to a specified location.

transfer all transfer <character> <location> transfer all <location> Transfer transfers the target character, or ALL player characters, to your current location (default) or to a specified location. Trans all should almost never be used, as 100 players popping into one room can have horrible effects on slow links. Teleport is a synonym for transfer.

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All three realms

Level 14
wizard
Level 28
mage
Level 49
lich
Sustained damagethird attackPhysical attackPassiveEvery classAdds another independent chance for a main-hand swing each combat round.

In ROT 1.5b1 and Distorted Illusions, the roll uses half your training. With second and third attack both trained to 75%, you average about 1.875 main-hand swings per round before haste, slow, stance, and other effects.

Realm note: v3.1 checks full training for both extra attacks. At 75% in each, the average rises to about 2.5 main-hand swings before other modifiers.

Unlock levels by realm

ROT 1.5b1

Level 10
warrior
Level 18
assassin, bard, ninja
Level 19
strider
Level 20
lich
Level 26
mercenary
Level 30
ranger
Level 35
thief
Level 43
priest, wizard
Level 50
cleric
Level 53
shade
Level 70
sage
Level 80
druid

Distorted Illusions

Level 4
crusader
Level 6
gladiator
Level 10
warrior
Level 18
assassin, bard, ninja
Level 19
strider
Level 20
lich
Level 26
mercenary
Level 30
ranger
Level 35
thief
Level 43
priest, wizard
Level 50
cleric
Level 53
shade
Level 70
sage
Level 80
druid

v3.1

Level 4
crusader
Level 6
gladiator
Level 10
warrior
Level 18
assassin, bard, ninja
Level 19
strider
Level 20
lich
Level 26
mercenary
Level 30
ranger
Level 35
thief
Level 43
priest, wizard
Level 50
cleric
Level 53
shade
Level 70
sage
Level 80
druid
Class skillthrowGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

All three realms

Level 15
monk
Level 25
ninja
Exclusive burst damagetorrents of flameSpellActiveRed magicPours sustained fire into an enemy for severe magical damage.

This is one of the Forsaken's signature killing spells: narrow, costly, and built to end a dangerous target rather than soften a room.

Unlock levels by realm

Distorted Illusions and v3.1

Level 45
forsaken
HuntingtrackGeneral skillActiveReads a quarry's trail and points toward its current location.

Track replaces random searching with a direction. Terrain and skill determine how useful the trail is.

Unlock levels by realm

All three realms

Level 10
strider
Level 20
ranger
Level 30
assassin, bard, ninja
Level 35
mercenary
Exclusive weapon craftingtransmuteSpellActiveGreen magicChanges a weapon's damage type by consuming a philosopher's stone.

Transmute lets the alchemist retune a favorite weapon for the next enemy instead of replacing it. The stone is spent, so resistance scouting matters.

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Distorted Illusions and v3.1

Level 90
alchemist
MagictransportSpellActiveBlue magicThis spell will transport an obj from your inventory to the inventory of another player.

This spell will transport an obj from your inventory to the inventory of another player. You can turn off the ability to recieve transports using the notran command.

Unlock levels by realm

ROT 1.5b1

Level 15
wizard
Level 26
monk, saint, voodan
Level 28
mage
Level 33
alchemist, shaman
Level 36
priest
Level 41
lich
Level 43
sage
Level 53
druid

Distorted Illusions and v3.1

Level 15
wizard
Level 26
saint, voodan
Level 28
mage
Level 33
alchemist, shaman
Level 36
priest
Level 41
lich
Level 43
sage
Level 53
druid
Class skilltripGeneral skillActiveTrip is a somewhat dastardly attack, and involves using any one of a number of methods to bring your opponent down to the ground.

Trip is a somewhat dastardly attack, and involves using any one of a number of methods to bring your opponent down to the ground. Tripping large monsters is generally not a good idea, and agile ones will find the attack easy to avoid. Thieves and warriors may learn trip.

Unlock levels by realm

ROT 1.5b1 and Distorted Illusions

Level 2
thief
Level 12
gladiator
Level 15
strider
Level 22
warrior
Level 34
shade
Class skilltumbleGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

All three realms

Level 42
assassin, bard, monk, ninja
Magicturn undeadSpellActiveRed magicTurning is where a member of the holy rites turn the undead back to the grave.

Turning is where a member of the holy rites turn the undead back to the grave. Wielded by paladins and priests, this skill delivers damage to an undead creature. It is said that it could even destory the target creature, turning it into dust

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All three realms

Level 32
paladin
Level 52
saint
Class skilltwirlGeneral skillActiveTrue masters in swordsmanship can use this skill.

True masters in swordsmanship can use this skill. Twirling is where a fighter does a quick spin with his swords outstretched. This hits the target multiple times for great damage.

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All three realms

Level 35
strider
Level 36
crusader
Level 45
ranger
Level 49
gladiator
Class skilltwohanded masteryGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

v3.1

Level 75
barbarian
Exclusive mental burstuniteSpellActiveRed magicCalls illusionary echoes of other adventurers to claw at one target.

Unite can strike up to seven times, once for each eligible adventurer elsewhere in the realm. Each echo drains mana, so a busy realm and a full reserve produce the nastiest result.

Unlock levels by realm

ROT 1.5b1

Level 90
archmage

Distorted Illusions and v3.1

Level 75
archmage
MagicventriloquateSpellActiveOrange magicThis spell throws your voice, making it appear that some other object or character in the room is saying your message.

This spell throws your voice, making it appear that some other object or character in the room is saying your message. Victims who make their saving throw will know that someone is using ventriloquism, but not who. Victims who fail their saving throw will think that the object or character really did say your message. For example, typing cast vent 'floor blah, Would show: Floor says 'blah'.

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All three realms

Class skillvital hitGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

Distorted Illusions and v3.1

Level 72
monk
Exclusive controlvoodan curseSpellActiveBlack magicPlaces a debilitating curse on a voodoo victim.

The curse lowers the victim's ability to fight effectively. It is strongest when applied before the voodan or an ally commits to the kill.

Unlock levels by realm

Distorted Illusions and v3.1

Level 60
voodan
MagicvoodooSpellActiveBlack magicvoodoo <pin|trip|throw> The voodoo spell will turn a sliced-off body part of a PC character into a voodoo doll.

voodoo <pin|trip|throw> The voodoo spell will turn a sliced-off body part of a PC character into a voodoo doll. Hold the body part in your hand when casting. The voodoo command can be used to inflict pain, trip, or throw another player accross the room (or sometimes out of the room). Hold the voodoo doll in your hand when using the command. Voodoo dolls in your name can be destroyed with the help of the priests in the church, but at a hefty price. After the successful use of a voodoo doll, your victim will be immune to the effects of another use for 1 tick. WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING Having a voodoo doll in your inventory makes you vulnerable to PKILL by the victim of the curse, with NO restrictions of level, tier, or clan affiliation. Because of this, you cannot give a voodoo doll to another person, or use the transport spell on a doll, they must pick it up of thier own free will. If you pick up your own voodoo doll, it will soon vanish.

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All three realms

Level 83
voodan
Exclusive remote magicvoodoo (doll magic)SpellActiveBlack magicUses a prepared doll to harm or afflict a victim from afar.

The doll is the costly material link. Once prepared from the victim, it lets the voodan reach beyond the current room with curses and pain.

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All three realms

Level 83
voodan
Magic item usewandsGeneral skillActiveEvery classLets you aim magical wands and trigger their stored spell safely.

Wands turn charges into targeted spell effects. Training controls whether the zap succeeds and helps keep a failed attempt from wasting the item.

Unlock levels by realm
MagicweakenSpellActiveBlack magicThis spell reduces the strength of the victim, and will remove any instances of giant strength affecting the victim.
Unlock levels by realm

All three realms

Level 3
voodan
Level 15
lich
Level 20
shade
Level 23
mage
Weapon proficiencywhipCombat skillPassiveEvery classTraining with whips improves accuracy, and whips are unusually good at slipping around shields.

The weapon still determines the base damage. Whip skill improves the attack roll and avoids the untrained penalty. A whip also has an easier time getting past a shield block.

Unlock levels by realm
v3.1 area melee damagewhirlwindPhysical attackActiveSweeps a weapon through several nearby enemies.

Whirlwind converts one martial action into room-wide pressure. It is inefficient against one enemy and dangerous when surrounded.

Unlock levels by realm

v3.1

Level 50
barbarian
Class skillwill of ironGeneral skillActiveA class skill learned as the character advances.
Unlock levels by realm

Distorted Illusions and v3.1

Level 18
monk
MagicwitherSpellActiveBlack magicA truly evil and devastating spell, wither does exactly as the title says.

A truly evil and devastating spell, wither does exactly as the title says. Victims seldom leave combat without losing an arm, leg, or having a similar injury.

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All three realms

Level 40
necromancer
Level 60
warlock
Magicwizard eyeSpellActiveBlue magicA blue-magic spell in the class curriculum.
Unlock levels by realm

ROT 1.5b1

Level 55
alchemist, shaman
Level 60
wizard
Level 65
sage

Distorted Illusions and v3.1

Level 45
warlock
Level 55
alchemist, shaman
Level 60
wizard
Level 65
sage
Magicword of recallSpellActiveBlue magicThis spell duplicates the built-in RECALL ability.

This spell duplicates the built-in RECALL ability. It is provided solely for Merc-based muds which wish to eliminate the built-in ability while still providing the spell.

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All three realms

Level 19
cleric, druid
Level 55
mage
Level 60
saint
Exclusive holy damagewrath of godSpellActiveRed magicBrings divine force down on an enemy for heavy damage.

Wrath is the saint's offensive answer to a hard target. It turns the class's divine power from protection into a direct strike.

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All three realms

Level 49
saint

Spotted a skill behaving differently in play? Leave a note for the Mayor.

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