One skillbook · three realms
The Practice Chamber
Here is where you can practice different skills. Young warriors come here to learn the proper techniques of mastering new weapons, and where young mages unviel the power of their magic. You hear weapons clashing and cackles of spells as young adventurers try out in awe of their newly learned skills and spells.
This guide uses one definition for each skill. When ROT 1.5b1, Distorted Illusions, or v3.1 changes the result, the difference appears beside that skill.
Reading the numbers
A skill's percentage is its proficiency roll, much like a D&D attack roll or skill check. Damage still depends on the weapon, spell, level, target, and any resistance involved. A 75% attack skill does not mean 75% more damage.
| Mechanic | ROT 1.5b1 and Distorted Illusions | v3.1 |
|---|---|---|
| Second attack at 75% | About a 50% chance for one extra main-hand swing | About a 75% chance |
| Third attack at 75% | About a 37.5% chance for another swing | About a 75% chance |
| Shield block or wall at 75% | About a 50% starting chance to stop the whole hit | The same starting chance |
Those are starting chances before accuracy, ability scores, level gaps, blindness, haste, slow, and combat stance change the roll.
Browse the skillbook
Search the complete class curriculum, narrow it to a class or realm, or reorganize the same skillbook by form, use, or magic color. Active and passive are separate from form: an extra attack is physical and passive, while backstab is physical and active.
Magic color is a discipline, not a damage type. Asgard recognizes white, red, blue, green, black, and orange magic. Composite abilities that cross disciplines are marked mixed.
Showing all 321 skills.
Exclusive weapon enhancementacid bladeCreates or coats a weapon with corrosive acid damage.
Acid blade adds elemental damage to repeated melee swings. Extra attacks make the coating more valuable because more hits can carry it.
Unlock levels by realm
All three realms
- Level 40
- alchemist
Magicacid blastA red-magic spell in the class curriculum.
Magicacid breathThese spells are for the use of dragons.
These spells are for the use of dragons. Acid, fire, frost, and lightning damage one victim, whereas gas damages every PC in the room. Fire and frost can break objects, and acid can damage armor. High level mages may learn and cast these spells as well.
Magicacid rainA red-magic spell in the class curriculum.
MagicacidwardA white-magic spell in the class curriculum.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 50
- conjurer
Class skillacute visionA class skill learned as the character advances.
Exclusive melee finisheradamantium palmStrikes with the monk's hardest and most advanced palm technique.
This is a late monk finisher. It turns high unarmed training into one dangerous blow against a priority target.
Unlock levels by realm
All three realms
- Level 72
- monk
Class skilladvanced axeA class skill learned as the character advances.
Unlock levels by realm
ROT 1.5b1
- Level 51
- crusader
Distorted Illusions
- Level 51
- crusader
- Level 65
- hunter
- Level 75
- darkpaladin, highlander
v3.1
- Level 51
- crusader
- Level 65
- hunter
- Level 75
- barbarian, darkpaladin
Exclusive weapon masteryadvanced axe/flail/mace/polearm/spear/whipLets the crusader master a chosen martial weapon family beyond normal training.
Pick the weapon that fits the crusader's equipment and opponents. Mastery improves repeated weapon attacks, so it scales well with extra swings.
Unlock levels by realm
All three realms
- Level 51
- crusader
Advanced weapon masteryadvanced daggerPushes dagger fighting beyond ordinary weapon proficiency.
Class skilladvanced flailA class skill learned as the character advances.
Unlock levels by realm
All three realms
- Level 51
- crusader
Class skilladvanced maceA class skill learned as the character advances.
Class skilladvanced polearmA class skill learned as the character advances.
Unlock levels by realm
All three realms
- Level 51
- crusader
Class skilladvanced spearA class skill learned as the character advances.
Class skilladvanced swordA class skill learned as the character advances.
Unlock levels by realm
ROT 1.5b1
- Level 51
- crusader, swashbuckler
Distorted Illusions
- Level 51
- crusader, swashbuckler
- Level 55
- highlander
- Level 65
- paladin
- Level 75
- darkpaladin
v3.1
- Level 51
- crusader, swashbuckler
- Level 55
- barbarian
- Level 65
- paladin
- Level 75
- darkpaladin
Class skilladvanced whipA class skill learned as the character advances.
Unlock levels by realm
All three realms
- Level 51
- crusader
Melee burstambushLaunches a prepared surprise attack from concealment.
Ambush front-loads the ranger's damage before the victim settles into combat. Preparation and the wilderness setting are part of the price.
Unlock levels by realm
All three realms
- Level 43
- darkpaladin, hunter, paladin
- Level 53
- strider
- Level 60
- ranger
Exclusive summoninganimate deadRaises a stronger corpse servant to follow the necromancer.
Animate dead converts a corpse into sustained party damage. The servant's best value comes from surviving several rounds and taking hits for its master.
Unlock levels by realm
All three realms
- Level 30
- necromancer
Exclusive summoninganimate skeletonRaises a basic skeletal servant from suitable remains.
The skeleton is an early extra attacker and disposable front line. It is weaker than later creations but cheaper to replace.
Unlock levels by realm
All three realms
- Level 10
- necromancer
MagicarmorThis spell decreases (improves) the armor class of the target character by 20 points.
Unlock levels by realm
ROT 1.5b1
Exclusive finisherassassinateAdds a small chance for a prepared backstab to kill outright.
Assassinate rides on backstab rather than replacing it. Most attempts are still ordinary backstabs, but the rare success ends the target in one hit.
Unlock levels by realm
All three realms
- Level 22
- assassin
Class skillaxeEach weapon skill applies to a specific group of armaments, and determines how well a character fights with a particular weapon.
Each weapon skill applies to a specific group of armaments, and determines how well a character fights with a particular weapon. If the character has the parry skill as well, he can parry incoming attacks. The chance of parrying is best if the character in question is skilled at both his weapon and his opponent's. The weapon skills consist of the following: axe the use of axes, ranging from hand to great (but not halberds) dagger the use of knives and daggers, and other stabbing weapons flail skill in ball-and-chain type weapons mace this skill includes clubs and hammers as well as maces polearm the use of pole weapons (except spears), including halberds spear this skill covers both spears and staves, but not polearms sword the warrior's standby, from rapier to claymore whip the use of whips, chains, and bullwhips exotic the use of strange magical weapons The exotic skill cannot be purchased, and is dependent solely upon level.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
Burst melee damagebackstabOpens combat with a high-damage surprise attack.
Backstab scales with level, weapon training, backstab training, and the victim's strength. Piercing weapons get the best result, and the attack loses its point once the victim is ready for you.
Physical defensebarkskinHardens the strider's skin into natural armor.
Exclusive defensebarrierRaises a shimmering barrier that improves Armor Class by 33 for twenty ticks.
Barrier is straight D&D-style Armor Class. It makes weapon attacks less likely to connect but does not absorb a fixed pool of damage.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 80
- archmage
Class skillbashThe bash skill is a warrior talent, a brute-force attack designed to knock your foe to his knees.
The bash skill is a warrior talent, a brute-force attack designed to knock your foe to his knees. Its success depends on many factors, including the bash rating, your weight, and the size of your opponent. Bashing a dragon is not generally a wise idea.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
- Level 1
- crusader, gladiator, highlander, swashbuckler
- Level 3
- warrior
- Level 20
- darkpaladin, hunter, paladin
- Level 64
- strider
v3.1
- Level 1
- barbarian, crusader, gladiator, swashbuckler
- Level 3
- warrior
- Level 20
- darkpaladin, hunter, paladin
- Level 64
- strider
Offensive stanceberserkTrades restraint and some defense for harder, more aggressive fighting.
Berserk is the classic barbarian bargain in D&D terms: improve pressure now and accept that incoming attacks may hurt more.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
- Level 10
- crusader, highlander, swashbuckler
- Level 17
- gladiator
- Level 18
- darkpaladin, hunter, paladin
- Level 27
- strider
v3.1
- Level 10
- crusader, swashbuckler
- Level 17
- gladiator
- Level 18
- darkpaladin, hunter, paladin
- Level 27
- strider
Exclusive weapon masteryblade masteryRaises the highlander's skill with bladed weapons beyond ordinary training.
Blade mastery improves the attacks the class already wants to make. Its value compounds with extra attacks because more swings benefit from the training.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
- Level 75
- highlander
Wilderness stealthblendCamouflages the ranger against the surrounding terrain.
MagicblessThis spell improves the to-hit roll and saving throw versus spell of the target character by 1 for every 8 levels of the caster.
This spell improves the to-hit roll and saving throw versus spell of the target character by 1 for every 8 levels of the caster. It may also be cast on an object to temporarily bless it (blessed weapons, for example, are more effective against demonic beings).
Class skillblind fightingA warriors senses can be attuned to work without sight.
A warriors senses can be attuned to work without sight. If one such trained individual is blinded, they can still dodge attacks without penalty.
Unlock levels by realm
ROT 1.5b1
- Level 8
- lich
- Level 12
- crusader, highlander, swashbuckler
- Level 18
- shade
- Level 20
- gladiator
- Level 23
- thief
- Level 30
- darkpaladin, hunter, paladin, warrior
- Level 40
- strider
Distorted Illusions
- Level 8
- lich
- Level 12
- crusader, highlander, swashbuckler
- Level 18
- shade
- Level 20
- gladiator
- Level 23
- thief
- Level 30
- darkpaladin, hunter, paladin, warrior
- Level 40
- strider
MagicblindnessThis spell renders the target character blind.
Class skillblindness dustA class skill learned as the character advances.
Magicburning handsA red-magic spell in the class curriculum.
Class skillbutcherButchering is where a warrior finds edible pieces of a corpse, and chops them off to be used as food later.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
Nature burst damagecall lightningPulls lightning from a storm onto an enemy.
Exclusive city summoncall to armsSummons city enforcers to fight under the paladin's command.
The call only works in a city and cannot replace guards that are still serving. It gives the paladin temporary bodies for damage and protection rather than a numerical party buff.
Unlock levels by realm
Distorted Illusions
- Level 55
- paladin
MagiccalmOne of the most useful and often overlooked abilities of the master cleric is the calm spell, which can put an end to all violence in a room.
One of the most useful and often overlooked abilities of the master cleric is the calm spell, which can put an end to all violence in a room. Calmed creatures will not attack of their own volition, and are at a disadvantage in combat as long as the spell soothes their minds. The more violence activity there is in a room, the harder the spell, and it is all or nothing -- either all combat in the room is ended (with the exception of those who are immune to magic) or none is.
Unlock levels by realm
ROT 1.5b1
Exclusive controlcalming songSoothes aggression and can bring a fight to a stop.
Calming song is an exit from combat, not a damage tool. It is valuable when the party needs time to recover or chose the wrong target.
Unlock levels by realm
All three realms
- Level 42
- bard
Magiccancellationcast 'cancellation' <characte> Both of these spells remove magical effects from the target.
cast 'cancellation' <characte> Both of these spells remove magical effects from the target. Dispel magic has a reduced chance of working, and is considering an attack spell. Cancellation can only be used on allies, but is much more effective and does not provoke attack. Unfortunately, the spells do not discriminate between harmful and benign spells. The chance of dispelling is based on the level of the spell. Permanent spells (such as mobile sanctuary) are much harder to remove. Not all spells may be dispelled, notable examples are poison and plague.
Unlock levels by realm
ROT 1.5b1
Magiccause criticalThese spells inflict damage on the victim.
These spells inflict damage on the victim. The higher-level spells do more damage.
Magiccause lightThese spells inflict damage on the victim.
These spells inflict damage on the victim. The higher-level spells do more damage.
Magiccause seriousThese spells inflict damage on the victim.
These spells inflict damage on the victim. The higher-level spells do more damage.
Area spell damagechain lightningSends lightning through a group, jumping from one victim to the next.
Chain lightning rewards a crowded room. It can deliver much more total damage than a single-target spell, though that damage is spread across several enemies.
Magicchange sexThis spell changes the sex of the victim (temporarily).
Exclusive spell defensechannelRaises a static field that improves the warlock's saving throws against magic.
Channel lasts longer as the warlock levels and improves saves by roughly one point per twelve levels. It deflects hostile magic; it does not add damage to the warlock's next spell.
Unlock levels by realm
All three realms
- Level 57
- warlock
Magiccharm personThis spell, if successful, causes the victim to follow you and to take orders from you.
This spell, if successful, causes the victim to follow you and to take orders from you. Use ORDER to order your charmed followers. You are responsible for the actions of your followers. Conversely, other people who attack your followers will be penalized as if they attacked you.
Unlock levels by realm
ROT 1.5b1
Distorted Illusions
Exclusive controlcharm songUses music to bend a listener into following the bard.
Charm song can turn a creature into temporary help. Strong or resistant listeners are harder to sway.
Unlock levels by realm
All three realms
- Level 22
- bard
Exclusive resourcechiFocuses inner energy to fuel a monk's special techniques.
Chi is the monk's spell slot equivalent. Build and spend it deliberately; the best palm and fist techniques depend on having enough ready.
Unlock levels by realm
All three realms
- Level 10
- monk
Magicchill touchThis spell inflicts damage on the victim and also reduces the victim's strength by one.
Unlock levels by realm
ROT 1.5b1
Class skillchopA class skill learned as the character advances.
Unlock levels by realm
Distorted Illusions
- Level 15
- highlander
Class skillcircleThis command is used in combat.
Class skillclaw techniqueA class skill learned as the character advances.
Unlock levels by realm
All three realms
- Level 45
- bard
Exclusive melee damageclaw technique / fang fistsTurns the bard's close combat into sharper animal-style strikes.
These techniques give the bard a physical option when songs are unavailable or too costly.
Unlock levels by realm
All three realms
- Level 45
- bard
Magiccolour sprayA red-magic spell in the class curriculum.
MagicconjureThis spell will conjure up a powerful pet demon.
This spell will conjure up a powerful pet demon. As pets, a demon cannot be conjured if you already have a pet. The conjure spell requires a special source of power to be used, a rare demon stone.
Exclusive area damageconjure blizzardFills the area with a punishing storm of ice and cold.
Blizzard is battlefield magic. Its total damage is best when several enemies remain in the fight long enough to suffer the storm.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 70
- conjurer
Exclusive conjured damageconjure wrathTurns a held conjuration component into a powerful attack.
The component changes the result. Light strikes enemies across the room, while powder or herbs produce one of several heavy weapon-like attacks against a chosen target.
Unlock levels by realm
All three realms
- Level 92
- conjurer
MagicconstanceA priests piety is very important.
Magiccontinual lightThis spell creates a ball of light, which you can hold as a light source.
This spell creates a ball of light, which you can hold as a light source. The ball of light will last indefinitely. It may also be used on an object to give it an enchanted glow.
World utilitycontrol weatherPushes the local weather warmer, colder, calmer, or more violent.
Class skillcouleA class skill learned as the character advances.
Unlock levels by realm
v3.1
- Level 70
- swashbuckler
Exclusive shield countercoup de coupSometimes turns an enemy's shield defense into an impaling counterattack.
When a shield block or shield wall would stop the swashbuckler, coup de coup gets a small chance to slip past it and deal piercing damage instead. At 75% training, the starting counter chance is roughly 11% against shield block and 15% against shield wall.
Unlock levels by realm
All three realms
- Level 55
- swashbuckler
Exclusive defensecourageBolsters resolve against fear and other morale-breaking effects.
Courage is a saving-throw style protection. Use it before facing creatures known for terror rather than after the party panics.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 30
- paladin
Magiccreate foodA blue-magic spell in the class curriculum.
Magiccreate roseA blue-magic spell in the class curriculum.
Magiccreate springA blue-magic spell in the class curriculum.
Unlock levels by realm
ROT 1.5b1
Magiccreate waterA blue-magic spell in the class curriculum.
MagiccremateA black-magic spell in the class curriculum.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 44
- necromancer
Exclusive terrain burstcreviceOpens the ground beneath one target for heavy crushing damage.
Crevice works in forests, mountains, fields, and rooms changed by overgrowth. The victim makes two saves; failing both takes the full hit, while each successful save cuts the damage further.
Unlock levels by realm
All three realms
- Level 58
- hunter
Class skillcrippleA class skill learned as the character advances.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 42
- assassin
Magiccure blindnessThis spell cures blindness in one so unfortunate.
Magiccure criticalThese spells cure damage on the target character.
These spells cure damage on the target character. The higher-level spells heal more damage. (see 'help healer' for details on the heal command)
Magiccure diseaseA white-magic spell in the class curriculum.
Healingcure lightRestores a small amount of health to one target.
Cheap and available early, cure light is for patching wounds between fights or keeping someone alive until stronger healing arrives.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
- Level 3
- cleric, crusader, highlander, priest, swashbuckler
- Level 8
- druid
Magiccure poisonThis spell cures poison in one so unfortunate.
Magiccure seriousThese spells cure damage on the target character.
These spells cure damage on the target character. The higher-level spells heal more damage. (see 'help healer' for details on the heal command)
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
- Level 4
- priest
- Level 20
- ranger
- Level 24
- druid
- Level 40
- crusader, highlander, swashbuckler
- Level 50
- gladiator
DebuffcurseWeakens a victim's luck and combat effectiveness.
Curse is a saving-throw and accuracy style penalty. Apply it early so every later round benefits.
Unlock levels by realm
ROT 1.5b1
- Level 8
- voodan
- Level 25
- banshee, fade, necromancer, priest, wizard
- Level 28
- sage
- Level 32
- shade
- Level 35
- lich
- Level 73
- darkpaladin
Weapon proficiencydaggerTraining with daggers improves your accuracy and keeps you from fighting like an untrained novice.
Think of this as D&D weapon proficiency. Your dagger supplies the damage; this skill helps you land the hit. Every class starts with it at level 1.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
- Level 1
- alchemist, archmage, assassin, banshee, bard, cleric, conjurer, crusader, darkpaladin, druid, fade, forsaken, gladiator, highlander, hunter, lich, mage, mercenary, necromancer, ninja, paladin, priest, ranger, sage, saint, shade, shaman, strider, swashbuckler, thief, voodan, warlock, warrior, wizard
v3.1
- Level 1
- alchemist, archmage, assassin, banshee, barbarian, bard, cleric, conjurer, crusader, darkpaladin, druid, fade, forsaken, gladiator, hunter, lich, mage, mercenary, necromancer, ninja, paladin, priest, ranger, sage, saint, shade, shaman, strider, swashbuckler, thief, voodan, warlock, warrior, wizard
Exclusive weapon enhancementdarken bladeImbues a weapon with shadow for stronger or more dangerous strikes.
Darken blade adds supernatural pressure to normal attacks. It scales with accuracy and extra swings because every landed hit can benefit.
Unlock levels by realm
All three realms
- Level 40
- fade
Dark defensedarkshieldSurrounds the dark paladin with a cruel protective ward.
Darkshield is a pre-fight defense that helps a front-line caster survive while curses and weapon attacks do their work.
Unlock levels by realm
All three realms
- Level 49
- banshee, fade, necromancer
- Level 66
- darkpaladin
- Level 79
- lich
- Level 85
- shade
Exclusive finisherdeathblowGives the highlander a rare chance to turn a melee hit into a killing blow.
Deathblow is a passive ceiling on ordinary weapon pressure. You cannot count on it each round, but every eligible hit carries the threat.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
- Level varies
- highlander
Undead defensedeathshieldWraps the lich in necromantic protection that punishes or resists attackers.
Deathshield helps a fragile undead caster survive close pressure while life drains and spells wear the enemy down.
Unlock levels by realm
All three realms
- Level 9
- banshee, fade, necromancer
- Level 11
- lich
Exclusive finisherdecapitateAttempts a brutal finishing blow with a bladed weapon.
Decapitate is a high-risk execution attack. The reward is enormous when its conditions and roll line up; otherwise it costs an action that could have dealt steady damage.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
- Level 50
- highlander
Magicdecay corpseA black-magic spell in the class curriculum.
Unlock levels by realm
All three realms
- Level 7
- necromancer
Class skilldemandEven though a thief doesn't have the brute strength, nor the shear size of a warrior, they can be very intimidating.
Even though a thief doesn't have the brute strength, nor the shear size of a warrior, they can be very intimidating. Using threatening words and actions, a skilled thief can make a target surrender an item they own. This skill only works on mobs, and you can demand any item carried or worn by the mob.
Dark burst damagedemonfireCalls infernal fire onto an enemy for heavy magical damage.
Demonfire is a late dark paladin nuke. It gives the martial class a way to punish targets that are harder to solve with steel.
Unlock levels by realm
All three realms
- Level 33
- voodan
- Level 57
- banshee, fade, necromancer
- Level 66
- wizard
- Level 67
- lich
- Level 82
- darkpaladin
Class skilldemonic slashA class skill learned as the character advances.
Unlock levels by realm
v3.1
- Level 100
- fade
Magicdetect evilSyntax : cast 'detect evil' Mana Cost : 5 Duration : 120 ticks Spell Color : Blue Affect : Allows the caster to see evil aligned characters and mobs
Magicdetect goodSyntax : cast 'detect good' Mana Cost : 5 Duration : 120 ticks Spell Color : Blue Affect : Allows the caster to see good aligned characters and mobs
Magicdetect invisSyntax : cast 'detect invis' Mana Cost : 10 Duration : 120 ticks Spell Color : Blue Affect : Enables the caster to see invisible objects, characters, and mobs.
Unlock levels by realm
All three realms
Magicdetect locationSyntax : cast 'detect location' Mana Cost : 5 Duration : 120 ticks Spell Color : Blue Affect : Allows the caster to see if they are being watched.
Syntax : cast 'detect location' Mana Cost : 5 Duration : 120 ticks Spell Color : Blue Affect : Allows the caster to see if they are being watched. SEE HELP WIZARD EYE and HELP DISPLACE
Unlock levels by realm
ROT 1.5b1
Magicdetect magicSyntax : cast 'detect magic' Mana Cost : 5 Duration : 120 ticks Spell Color : Red Affect : Allows the caster to see magical objects.
Unlock levels by realm
ROT 1.5b1
Magicdetect motionSyntax : cast 'detect motion' Mana Cost : 5 Duration : 120 ticks Spell Color : Blue Affect : Allows the caster to any mobs and/or players that are sneaking.
Unlock levels by realm
ROT 1.5b1
Distorted Illusions and v3.1
Magicdetect poisonSyntax : cast 'detect poison' <object> Mana Cost : 5 Duration : X ticks Spell Color : Blue Affect : Detects the presence of poison in food or drink container.
Wilderness utilitydetect terrainReads the land to identify the current terrain and its tactical effects.
Exclusive traveldimension walkSteps outside ordinary space to reach a creature elsewhere on the same continent.
The warlock brings a pet and controlled followers that are standing in the same room. Combat, protected destinations, and targets that are too powerful can stop the walk.
Unlock levels by realm
All three realms
- Level 31
- warlock
Class skilldirt kickingConsider by some to be a cowardly skill, dirt kicking gives the clever combatant a chance to blind his opponent by casting dirt into his eyes.
Consider by some to be a cowardly skill, dirt kicking gives the clever combatant a chance to blind his opponent by casting dirt into his eyes. The blindness does not last long, but can provide an edge in combat. Dexterity helps in hitting or avoiding a dirt kick.
Unlock levels by realm
ROT 1.5b1
- Level 1
- assassin, banshee, bard, crusader, darkpaladin, fade, gladiator, highlander, hunter, mercenary, necromancer, ninja, paladin, ranger, strider, swashbuckler
- Level 2
- lich
- Level 8
- sage
- Level 9
- druid
- Level 30
- monk
Distorted Illusions
Class skilldisarmDisarm is a somewhat showy and unreliable skill, designed to relieve your opponent of his weapon.
Disarm is a somewhat showy and unreliable skill, designed to relieve your opponent of his weapon. The best possible chance of disarming occurs when you are skilled both your own and your opponent's weapon. The size of a weapon is a factor. It's not a good idea to try to disarm a battle axe with a dagger.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
- Level 6
- assassin, bard, crusader, highlander, ninja, swashbuckler
- Level 10
- lich
- Level 15
- warrior
- Level 16
- darkpaladin, hunter, paladin
- Level 18
- thief
- Level 22
- strider
- Level 32
- ranger
Magicdispel evilThis spell invokes the wrath of Thoth on an evil victim.
Magicdispel goodThis spell invokes the wrath of evil on a good victim, causing massive damage.
Magicdispel invisA green-magic spell in the class curriculum.
Magicdispel magiccast 'cancellation' <characte> Both of these spells remove magical effects from the target.
cast 'cancellation' <characte> Both of these spells remove magical effects from the target. Dispel magic has a reduced chance of working, and is considering an attack spell. Cancellation can only be used on allies, but is much more effective and does not provoke attack. Unfortunately, the spells do not discriminate between harmful and benign spells. The chance of dispelling is based on the level of the spell. Permanent spells (such as mobile sanctuary) are much harder to remove. Not all spells may be dispelled, notable examples are poison and plague.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
Avoidance defensedisplaceShifts the shade out of exact position so attacks strike the wrong place.
Displace protects by causing misses rather than absorbing damage. It is especially useful against slow, heavy attacks.
Exclusive defensedivine protectionGrants resistance to one chosen damage type.
Choose bash, pierce, slash, fire, cold, lightning, acid, poison, negative, energy, mental, disease, drowning, charm, or sound. It is D&D resistance with a narrow target, so match the prayer to the enemy.
Unlock levels by realm
All three realms
- Level 45
- saint
Class skilldodgeIn the words of one wise warrior, 'the best way to block a blow is to not be where it lands'.
In the words of one wise warrior, 'the best way to block a blow is to not be where it lands'. The dodge skill honors this tradition, by improving the character's natural agility to the point where many blows will miss the target. The chance of dodging is also affected by the dexterity of the attacker and the target.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
Exclusive monster controldomineerMakes a monster aggressive toward everyone except its warlock master.
The victim gets a mental save, and monsters more than 45 levels above the warlock refuse. A dominated creature is dangerous to bystanders and is meant to feed into soulbind.
Unlock levels by realm
All three realms
- Level 65
- warlock
Burst spell damagedragon breath spells (acid → fire)Copies a dragon's breath for heavy elemental damage.
Each breath uses a different element, which lets a wizard attack a weak resistance. These are expensive, high-level blasts rather than efficient everyday spells.
Unlock levels by realm
All three realms
- Level 52
- wizard
Class skilldual wieldDual wield lets you have a secondary weapon in your off hand.
Dual wield lets you have a secondary weapon in your off hand. Your skill with this second weapon will not match your main weapon, but you will still get extra hits.
Unlock levels by realm
ROT 1.5b1
- Level 1
- crusader, gladiator, highlander, swashbuckler
- Level 3
- warrior
- Level 10
- mercenary
- Level 13
- darkpaladin, hunter, paladin
- Level 15
- strider
- Level 24
- ranger
- Level 45
- shade
Distorted Illusions
- Level 1
- crusader, gladiator, highlander, swashbuckler
- Level 3
- warrior
- Level 10
- mercenary
- Level 13
- darkpaladin, hunter, paladin
- Level 15
- strider
- Level 24
- ranger
- Level 45
- shade
- Level 100
- banshee, fade, necromancer
Class skilldual wield masteryA class skill learned as the character advances.
Unlock levels by realm
Distorted Illusions
- Level 75
- highlander, paladin
- Level 79
- bard
- Level 84
- crusader, swashbuckler
- Level 86
- darkpaladin
Nature defenseearthmeldBlends the druid into natural ground for concealment and safety.
MagicearthquakeThis spell inflicts damage on every enemy character in the room.
Defense and retaliationelemental shields (fire/ice/shock)Wraps the caster in an elemental ward that punishes attackers or resists matching damage.
Choose the element for the fight. These wards add protection and make repeated melee hits against the wizard more expensive.
Unlock levels by realm
All three realms
- Level 20
- wizard
Elemental defenseelemental wards (acid/fire/ice)Raises a ward against one elemental damage type.
Match the ward to the enemy. Against the right breath or spell it acts like D&D resistance; against the wrong element it does nothing useful.
Unlock levels by realm
All three realms
- Level 50
- conjurer
Class skillembalmA class skill learned as the character advances.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 32
- necromancer
Consumable craftingempowerBinds a known spell into a new potion or scroll.
Weapon conjurationempower bladeCreates or strengthens a conjurer's magical blade.
Empower blade gives the conjurer a dependable melee option. It is preparation magic, best used before the fight starts.
Unlock levels by realm
All three realms
- Level 40
- conjurer
Magicenchant armorThe enchant armor spell imbues armor with powerful protective magics.
The enchant armor spell imbues armor with powerful protective magics. It is not nearly as reliable as enchant weapon, being far more prone to destructive effects. Each succesful enchant increases the plus of the armor by 1 or 2 points, and raises its level by one.
Magicenchant weaponThis spell magically enchants a weapon, increasing its to-hit and to-dam bonuses by one or two points.
This spell magically enchants a weapon, increasing its to-hit and to-dam bonuses by one or two points. Multiple enchants may be cast, but as the weapon grows more and more powerful, it is more likely to be drained or destroyed by the magic. Also, every successful enchant increases the level of the weapon by one...and there is no turning back.
Equipment craftingenchant weapon / enchant armorPermanently improves suitable weapons or armor, with a risk of spoiling the item.
Enchanting turns spell power into lasting equipment bonuses. Better gear is worth the attempt, but failure makes rare pieces a tense gamble.
Unlock levels by realm
All three realms
- Level 22
- wizard
Magicenergy drainThis spell saps the experience points, mana, and movement points of its target.
Class skillenhanced damageEnhanced Damage behaves differently for every 3rd tier class.
Enhanced Damage behaves differently for every 3rd tier class. The 1st and 2nd tiers just get a flat rate. Class-specific 3rd tier enhanced acts as follows: /*************************************ENHANCED DAMAGE*************************************\ | | | Warriors (All warriors must be berserking to get enhanced damage): | | Highlander: Based on power level. Higher plevel = more damage | | Swashbuckler: Based on Hit Roll | | Crusader: Based on your Align. Small bonus for perfect 1000 align. | | | | Thieves: | | Assassin: Must be sneaking to get enhanced damage. Dam based on sneak skill %. | | Ninja: Not finished yet (flat rate). | | Bard: Not finished yet (flat rate). | | | | Rangers: | | Hunter: Depends on where you are. Higher outside of city, highest in the forest. | | Paladin: Must be good, depends on your white magic rating. | | Dark Paladin: Must be evil, depends on your black magic rating. | | | | Shades: | | Fade: Varies with time of day when in Nightstalker mode (See "help nightstalker"). | | Banshee: Just like Fade, only age matters as well. | | Necromancer: Not finished yet (flat rate). | | | | Clerics: | | Monk: Not finished yet (flat rate). | | Voodan: Not finished yet (flat rate). | | Saint: Not finished yet (flat rate). | | | | Druids: | | Shaman: Varies inversely with hp (As hp goes down, damage goes up). | | Warlock: Depends on saves. Higher (negative) saves mean more damage. | | Alchemist: Not finished yet (flat rate). | | | | Mages: | | Forsaken: Damage boost when wielding a weapon with a magical damtype | | Archmage: Damage boost when wielding a weapon with a magical damtype | | Conjurer: Based on magic power focus level, bonus if weapon is blessed. | | | \*****************************************************************************************/
Unlock levels by realm
ROT 1.5b1
- Level 1
- crusader, gladiator, highlander, swashbuckler, warrior
- Level 15
- darkpaladin, hunter, paladin
- Level 25
- mercenary
- Level 35
- thief
- Level 40
- banshee, druid, fade, necromancer
- Level 50
- lich
- Level 57
- priest
- Level 78
- shade
Distorted Illusions
- Level 1
- crusader, gladiator, highlander, monk, swashbuckler, warrior
- Level 15
- darkpaladin, hunter, paladin
- Level 25
- mercenary
- Level 35
- thief
- Level 40
- banshee, druid, fade, necromancer
- Level 57
- priest
- Level 78
- shade
v3.1
MagicentangleBy controlling the plants of the forest, a ranger surrounds the target with vines, reducing their dexterity.
Exclusive conjured burstentityReleases the attack stored in a held titan, dragon, or snake figure.
The held figure decides the attack. A titan smashes grounded enemies across the room, a dragon strikes one target with lightning, and a snake spits acid. Flying creatures avoid the titan's ground attack.
Unlock levels by realm
All three realms
- Level 92
- forsaken
Weapon enhancementenvenomApplies poison to a weapon so later hits can sicken the victim.
Envenom adds damage and pressure over time. Fast weapons and extra attacks create more chances to deliver the poison.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
- Level 1
- banshee, fade, lich, necromancer
- Level 5
- mercenary
- Level 6
- darkpaladin, hunter, paladin
- Level 9
- strider
- Level 11
- shade
- Level 15
- thief
- Level 70
- crusader, highlander, swashbuckler
- Level 80
- gladiator
- Level 90
- warrior
Weapon versatilityevery weapon groupLets the warrior train with every major family of weapons.
Warriors can use the best weapon they find instead of waiting for one narrow type. The individual weapon skill still controls how well each group performs.
Unlock levels by realm
All three realms
- Level 1
- warrior
Defense debufffaerie fireOutlines a victim in magical light and makes the target easier to hit.
Faerie fire lowers the target's effective Armor Class. Every physical attacker in the party benefits until it fades.
Magicfaerie fogThis spell reveals all manner of invisible, hidden, and sneaking creatures in the same room as you.
Class skillfang fistsA class skill learned as the character advances.
Unlock levels by realm
All three realms
- Level 45
- bard
Magicfarsightscan farsight scan <direction> cast 'farsight' The scan command allows the user to detect movement in surrounding areas.
scan farsight scan <direction> cast 'farsight' The scan command allows the user to detect movement in surrounding areas. The farsight spell expands the caster's consciousness, allowing him or her to see far away beings like they were in the same room. The spell may be used for a general scan that reaches a short distance in all directions, or with a directional component to see creatures much farther away.
Class skillfast healingThe fast healing skill improves wound healing rates, whether walking, resting, or sleeping.
The fast healing skill improves wound healing rates, whether walking, resting, or sleeping. It represents knowledge of healing herbs or just general toughness and stamina. Fast healing is checked every tick, and it is possible for it to fail.
Unlock levels by realm
ROT 1.5b1
Distorted Illusions
v3.1
Area controlfear auraProjects supernatural terror that can weaken or drive off nearby enemies.
Fear aura pressures everyone close enough to feel it. Resistant foes may stand their ground, but weaker enemies can lose the will to fight well.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 61
- banshee, darkpaladin
- Level 70
- fade
Magicfeeble mindA green-magic spell in the class curriculum.
Damage and healingfeedDrains life from a victim to restore the undead attacker.
Sustained melee damagefifth attackAdds a late-game chance for a fifth main-hand strike in the round.
Fifth attack has a large ceiling when haste and other attack skills are working, but each extra swing still has to trigger and then hit.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
- Level 60
- crusader, highlander, swashbuckler
- Level 70
- gladiator
- Level 77
- warrior
v3.1
- Level 60
- barbarian, crusader, swashbuckler
- Level 70
- gladiator
- Level 77
- warrior
Magicfire breathThese spells are for the use of dragons.
These spells are for the use of dragons. Acid, fire, frost, and lightning damage one victim, whereas gas damages every PC in the room. Fire and frost can break objects, and acid can damage armor. High level mages may learn and cast these spells as well.
Direct spell damagefireballHurls a volatile burst of fire at one target.
MagicfireproofThe fireproof spell creates a short-lived protective aura around an object, to protect it from the harmful effects of acid and flame.
The fireproof spell creates a short-lived protective aura around an object, to protect it from the harmful effects of acid and flame. Items protected by this spell are not harmed by acid, fire, or the heat metal spell. Although inexpensive to use, the spell's short duration makes it impractical for protecting large numbers of objects.
Unlock levels by realm
ROT 1.5b1
MagicfireshieldThese arcane and costly spells are only for the most learned of the ranks of mages and clerics wandering the land.
These arcane and costly spells are only for the most learned of the ranks of mages and clerics wandering the land. They require great amounts of energy and can be very devastating. iceshield surrounds target with a thick shell of ice fireshield surrounds target with a flaming inferno shockshield surrounds target with a crackling sphere These spells were coded by Kelson (Micah Bartell) for use with ROM based muds, and are released under the GNU license.(use them, edit them, give me mention) Questions and comments can be sent to micah@cse.unl.edu.
MagicfirewardA red-magic spell in the class curriculum.
Exclusive melee damagefists of acidCoats the ninja's unarmed attacks in corrosive force.
Acid fists add an elemental threat to every unarmed exchange. They work best against targets that resist ordinary physical damage poorly or fear acid.
Unlock levels by realm
All three realms
- Level 45
- ninja
Class skillfists of darknessA class skill learned as the character advances.
Class skillfists of divinityA class skill learned as the character advances.
Unlock levels by realm
All three realms
- Level 45
- monk
Exclusive combat stancefists of divinity / flame / fury / ice / liquidChanges the monk's unarmed attacks into specialized elemental or spiritual forms.
Each form changes what the fists do. Switching forms is the monk's answer to enemy resistances and different tactical needs.
Unlock levels by realm
All three realms
- Level 45
- monk
Class skillfists of flameA class skill learned as the character advances.
Unlock levels by realm
All three realms
- Level 45
- monk
Class skillfists of furyA class skill learned as the character advances.
Class skillfists of iceA class skill learned as the character advances.
Unlock levels by realm
All three realms
- Level 45
- monk
Class skillfists of liquidA class skill learned as the character advances.
Unlock levels by realm
All three realms
- Level 45
- monk
Class skillflailEach weapon skill applies to a specific group of armaments, and determines how well a character fights with a particular weapon.
Each weapon skill applies to a specific group of armaments, and determines how well a character fights with a particular weapon. If the character has the parry skill as well, he can parry incoming attacks. The chance of parrying is best if the character in question is skilled at both his weapon and his opponent's. The weapon skills consist of the following: axe the use of axes, ranging from hand to great (but not halberds) dagger the use of knives and daggers, and other stabbing weapons flail skill in ball-and-chain type weapons mace this skill includes clubs and hammers as well as maces polearm the use of pole weapons (except spears), including halberds spear this skill covers both spears and staves, but not polearms sword the warrior's standby, from rapier to claymore whip the use of whips, chains, and bullwhips exotic the use of strange magical weapons The exotic skill cannot be purchased, and is dependent solely upon level.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
Magicflame bladeA red-magic spell in the class curriculum.
Weapon conjurationflame blade / frost bladeConjures an elemental weapon for close combat.
The Forsaken can create a ready-made blade instead of relying on a lucky weapon drop. Pick fire or cold to suit the victim.
Unlock levels by realm
All three realms
- Level 40
- forsaken
MagicflamestrikeThis spell inflicts damage on the victim.
Exclusive tank summonflesh golemBuilds a durable corpse construct to absorb punishment and fight.
The flesh golem trades speed for durability. In D&D terms, it is the necromancer's summoned front-line fighter.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 41
- necromancer
Travel and stealthflight and invisibilityGrants air travel and concealment from ordinary sight.
Flight bypasses terrain hazards while invisibility avoids many unwanted encounters. Detection magic and special rooms can still answer both.
Unlock levels by realm
All three realms
- Level 26
- priest
Magicfloating discA blue-magic spell in the class curriculum.
MagicflyThis spell enables the target character to fly.
Unlock levels by realm
ROT 1.5b1
Class skillfollow throughA class skill learned as the character advances.
Wilderness travelforestwalkMoves through forest terrain quickly and with less trouble.
MagicforkA red-magic spell in the class curriculum.
Unlock levels by realm
Distorted Illusions
- Level 100
- banshee, fade, necromancer, voodan
v3.1
- Level 100
- banshee, necromancer, voodan
Magicfortify constitutionA white-magic spell in the class curriculum.
Magicfortify dexterityA white-magic spell in the class curriculum.
Magicfortify intelligenceA white-magic spell in the class curriculum.
Exclusive ability bufffortify str/int/wis/dex/conRaises one chosen ability score for the coming challenge.
Pick the stat that drives the next job: strength for physical force, dexterity for quickness, constitution for toughness, or a mental stat for spell work.
Unlock levels by realm
All three realms
- Level 55
- saint
Magicfortify strengthA white-magic spell in the class curriculum.
Magicfortify wisdomA white-magic spell in the class curriculum.
Sustained melee damagefourth attackAdds a chance for another main-hand strike after the first three attacks.
Fourth attack raises the warrior's damage per round over a long fight. Like the earlier attack skills, training creates a chance, not a guaranteed swing.
Unlock levels by realm
ROT 1.5b1
- Level 45
- crusader, highlander, swashbuckler
- Level 55
- gladiator
- Level 60
- darkpaladin, hunter, paladin
- Level 63
- monk
- Level 65
- warrior
- Level 80
- mercenary
- Level 82
- ranger
- Level 92
- thief
Distorted Illusions
- Level 45
- crusader, highlander, swashbuckler
- Level 55
- gladiator
- Level 60
- darkpaladin, hunter, paladin
- Level 63
- monk
- Level 65
- warrior
- Level 67
- voodan
- Level 80
- mercenary
- Level 82
- ranger
- Level 87
- banshee
- Level 89
- alchemist, fade, necromancer, warlock
- Level 92
- thief
MagicfrenzyThe frenzy spell fills the target with righteous fury, greatly increasing his or her attack skill and damaging capacity.
The frenzy spell fills the target with righteous fury, greatly increasing his or her attack skill and damaging capacity. Unfortunately, this divine wrath is coupled with a tendency to ignore threats to personal safety, making the character easier to hit. Frenzy provides immunity to the calm spell (see 'help calm'), and may only be used on those of the caster's alignment.
Magicfrost bladeA white-magic spell in the class curriculum.
Magicfrost breathThese spells are for the use of dragons.
These spells are for the use of dragons. Acid, fire, frost, and lightning damage one victim, whereas gas damages every PC in the room. Fire and frost can break objects, and acid can damage armor. High level mages may learn and cast these spells as well.
v3.1 exclusive offensefurySends the v3.1 barbarian into a punishing offensive rage.
Fury favors fast kills over careful defense. It is the barbarian replacement for the highlander's duel-driven power.
Unlock levels by realm
v3.1
- Level 10
- barbarian
Magicgas breathThese spells are for the use of dragons.
These spells are for the use of dragons. Acid, fire, frost, and lightning damage one victim, whereas gas damages every PC in the room. Fire and frost can break objects, and acid can damage armor. High level mages may learn and cast these spells as well.
TravelgateOpens a magical route to another creature's location.
Gate skips ordinary travel when the destination is valid. Restrictions on the room, target, or caster can still shut the route.
Unlock levels by realm
ROT 1.5b1
- Level 24
- priest
- Level 36
- banshee, necromancer
- Level 44
- wizard
- Level 54
- mage
Exclusive offense and defensegenerationsChannels ancestral knowledge for +20 hitroll and 39 points of Armor Class.
Generations lasts thirty ticks. It is an unusually direct buff: a large accuracy gain and a large Armor Class improvement in the same cast.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 53
- shaman
Magicgiant strengthThis spell increases the strength of the target character.
Unlock levels by realm
ROT 1.5b1
Distorted Illusions and v3.1
Magicglobe of invulnerabilityA white-magic spell in the class curriculum.
Melee controlgougeRakes at an enemy's eyes to blind and disrupt them.
Class skillgrenadoA class skill learned as the character advances.
Unlock levels by realm
Distorted Illusions
- Level 100
- swashbuckler
v3.1
- Level 80
- alchemist
- Level 100
- swashbuckler
Class skillgripGrip is a skill which tightens your grip on a weapon, making it harder to have it be disarmed by your opponent.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
- Level 8
- crusader, highlander, swashbuckler
- Level 10
- gladiator
- Level 17
- darkpaladin, hunter, paladin, warrior
- Level 25
- strider
v3.1
- Level 8
- barbarian, crusader, swashbuckler
- Level 10
- gladiator
- Level 17
- darkpaladin, hunter, paladin, warrior
- Level 25
- strider
Class skillground stompA class skill learned as the character advances.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 27
- monk
EconomyhaggleImproves the prices you get when buying from or selling to shopkeepers.
Haggle is a contest of skill with the merchant. Better training can lower purchase prices and improve sale prices, which matters most when you trade often or buy expensive equipment.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
- Level 35
- crusader, highlander, swashbuckler
- Level 40
- wizard
- Level 45
- banshee, fade, gladiator, necromancer
- Level 50
- warrior
- Level 55
- lich
v3.1 melee bursthammerblowCommits to one crushing strike with high burst damage.
Hammerblow sacrifices consistency for one heavy damage roll. It is the barbarian's answer to a priority target.
Unlock levels by realm
v3.1
- Level 15
- barbarian
Weapon proficiencyhand to handImproves accuracy and damage when fighting without a weapon.
This is unarmed weapon training. It keeps a disarmed mercenary dangerous and supports classes that make fists their main weapon.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
- Level 1
- banshee, fade, monk, necromancer
- Level 2
- lich
- Level 6
- crusader, highlander, swashbuckler
- Level 8
- gladiator
- Level 9
- warrior
- Level 22
- ranger
- Level 68
- thief
MagicharmThese spells inflict damage on the victim.
These spells inflict damage on the victim. The higher-level spells do more damage.
MagichasteThe haste spell increases the speed and agility of the recipient, allowing an extra attack (or even a backstab) in combat, and improving evasive abilities in combat.
The haste spell increases the speed and agility of the recipient, allowing an extra attack (or even a backstab) in combat, and improving evasive abilities in combat. However, it produces a great strain on the system, such that recuperative abilities are halved. Haste is capable of negating the slow spell. (see 'help slow').
Unlock levels by realm
Class skillhead cutA class skill learned as the character advances.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 45
- swashbuckler
Exclusive accuracy debuffheadacheInflicts mental pain that lowers the victim's hitroll.
The victim must fail two mental saves. A failed defense lowers hitroll by about two points plus one for every seventeen caster levels, for the same number of ticks.
Unlock levels by realm
All three realms
- Level 90
- warlock
HealinghealRestores a large amount of health to one target.
Class skillhealing tranceA class skill learned as the character advances.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 30
- monk
Magicheat metalHeat metal is a powerful attack spell, with effects that vary according to the armor of the victim.
Heat metal is a powerful attack spell, with effects that vary according to the armor of the victim. It heats up the metal equipment on the target, causing him or her to drop them if possible, taking serious burns in the process (possibly fatal if the equipment is too heavy to remove easily). This spell does no damage to creatures who are immune to fire.
Healing and utilityherbFinds and prepares a useful wilderness herb.
Class skillhideHide is a skill used to render a person invisible to the casual observer.
Hide is a skill used to render a person invisible to the casual observer. It is impossible to know if you are hidden, and any action at all will leave you exposed. Only characters with acute vision has a chance to see a hidden person.
Exclusive single-target bursthigh explosiveHits one target with the alchemist's largest fixed burst of piercing damage.
The base roll is 400 to 800, multiplied by nine before the hit lands. A successful fire save halves the base roll, which still leaves a frightening amount of damage.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 50
- alchemist
Magicholy auraA white-magic spell in the class curriculum.
Group divine magicholy wordReleases divine power across the room, helping allies and punishing enemies by alignment.
MagiciceshieldThese arcane and costly spells are only for the most learned of the ranks of mages and clerics wandering the land.
These arcane and costly spells are only for the most learned of the ranks of mages and clerics wandering the land. They require great amounts of energy and can be very devastating. iceshield surrounds target with a thick shell of ice fireshield surrounds target with a flaming inferno shockshield surrounds target with a crackling sphere These spells were coded by Kelson (Micah Bartell) for use with ROM based muds, and are released under the GNU license.(use them, edit them, give me mention) Questions and comments can be sent to micah@cse.unl.edu.
Unlock levels by realm
ROT 1.5b1
- Level 25
- sage
MagicicewardA blue-magic spell in the class curriculum.
Identification magicidentifyReveals detailed properties, powers, and restrictions on an item.
Identify is the reliable spell version of lore. It tells the group whether a strange item is treasure, a trap, or gear for another class.
Unlock levels by realm
ROT 1.5b1
- Level 20
- wizard
- Level 55
- necromancer
- Level 65
- darkpaladin
- Level 80
- mage
Distorted Illusions
- Level 8
- shade
- Level 20
- wizard
- Level 55
- necromancer
- Level 65
- darkpaladin
- Level 80
- mage
Health and mana buffillusionary armorMakes the target appear mightier while adding health and mana.
MagicinfravisionThis spell enables the target character to see warm-blooded creatures even while in the dark, and exits of a room as well.
Class skillinner strengthA class skill learned as the character advances.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 50
- ninja
MagicinvisibilityA orange-magic spell in the class curriculum.
Unlock levels by realm
ROT 1.5b1
Exclusive tank summoniron golemConstructs the necromancer's toughest golem from iron.
The iron golem is built to stay in the room and keep fighting. Its defense lets the necromancer cast from behind a reliable body.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 80
- necromancer
Class skillkickKicking allows the adventurer to receive an extra attack in combat, a powerful kick.
Kicking allows the adventurer to receive an extra attack in combat, a powerful kick. However, a failed kick may throw an unwary fighter off balance. Fighters and clerics are the most skilled at kicking.
Unlock levels by realm
ROT 1.5b1
- Level 1
- crusader, highlander, swashbuckler
- Level 2
- gladiator
- Level 5
- banshee, fade, lich, necromancer
- Level 7
- darkpaladin, hunter, paladin, sage
- Level 8
- priest
- Level 11
- warrior
- Level 17
- druid
- Level 18
- cleric
- Level 20
- ranger
Distorted Illusions
- Level 1
- crusader, highlander, swashbuckler
- Level 2
- gladiator
- Level 5
- banshee, fade, lich, necromancer
- Level 7
- darkpaladin, hunter, paladin, sage
- Level 8
- priest
- Level 11
- warrior
- Level 15
- assassin
- Level 17
- druid
- Level 18
- cleric
- Level 20
- ranger
v3.1
Magicknow alignmentThis spell reveals the alignment of the target character.
Exclusive healinglayhandsHeals through divine self-sacrifice, with a heavier cost when used on someone else.
Layhands gives the paladin emergency healing without becoming a full cleric. Its cost makes target choice important.
Unlock levels by realm
All three realms
- Level 2
- paladin
Class skillleadThe ability of Paladins to vindicate the just and punish the wicked is near legendary.
The ability of Paladins to vindicate the just and punish the wicked is near legendary. The skill of leading comes naturally to them, and those who are in their party look to them for support and courage. As the ability to inspire others can be tiring, a toll of 300 moves and 200 mana are taxed upon the Paladin upon his efforts. All classes may attempt to lead, but as a warning, they probably will not be very good at it. The natural charisma of a Paladin is required.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 80
- paladin
Magiclightning boltA red-magic spell in the class curriculum.
Magiclightning breathThese spells are for the use of dragons.
These spells are for the use of dragons. Acid, fire, frost, and lightning damage one victim, whereas gas damages every PC in the room. Fire and frost can break objects, and acid can damage armor. High level mages may learn and cast these spells as well.
Magiclocate objectThis spell reveals the location of all objects with the given name.
IdentificationloreExamines an item to reveal what it is, what powers it carries, and who can use it.
A successful lore check can reveal item type, weight, value, required level, magical flags, granted powers, and spells stored in consumables. It is the adventurer's field version of identify.
Unlock levels by realm
ROT 1.5b1
- Level 7
- crusader, highlander, swashbuckler
- Level 9
- gladiator
- Level 13
- hunter
- Level 29
- shade
Distorted Illusions
- Level 7
- crusader, highlander, swashbuckler
- Level 9
- gladiator
- Level 13
- hunter
- Level 65
- paladin
Melee burstlungeCommits to a forceful forward strike for extra melee damage.
Lunge puts more of the round into one attack. It is useful when the crusader needs immediate pressure rather than a defensive posture.
Unlock levels by realm
All three realms
- Level 25
- crusader, swashbuckler
Class skillmaceEach weapon skill applies to a specific group of armaments, and determines how well a character fights with a particular weapon.
Each weapon skill applies to a specific group of armaments, and determines how well a character fights with a particular weapon. If the character has the parry skill as well, he can parry incoming attacks. The chance of parrying is best if the character in question is skilled at both his weapon and his opponent's. The weapon skills consist of the following: axe the use of axes, ranging from hand to great (but not halberds) dagger the use of knives and daggers, and other stabbing weapons flail skill in ball-and-chain type weapons mace this skill includes clubs and hammers as well as maces polearm the use of pole weapons (except spears), including halberds spear this skill covers both spears and staves, but not polearms sword the warrior's standby, from rapier to claymore whip the use of whips, chains, and bullwhips exotic the use of strange magical weapons The exotic skill cannot be purchased, and is dependent solely upon level.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
MagicmadnessA orange-magic spell in the class curriculum.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 50
- conjurer
Direct spell damagemagic missileFires dependable bolts of force at one target.
Exclusive burst damagemana blastTurns a large reserve of mana into direct offensive force.
Mana blast cashes in spell fuel for immediate damage. It hits hardest when the archmage enters the fight with a deep, well-managed mana pool.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 70
- archmage
Exclusive defensemana shieldConverts part of the archmage's maximum mana into a large reserve of health.
For each class level, mana shield adds 10 maximum health and removes 11 maximum mana for a limited time. It is a blunt trade: much tougher to kill, but with far less magic left to cast.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 55
- archmage
Unarmed masterymartial artsImproves the ninja's unarmed combat beyond basic hand-to-hand training.
MagicmartyrA white-magic spell in the class curriculum.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 50
- saint
Group healingmass healingRestores health across the priest's group in one cast.
Magicmass invisThe INVIS spell makes the target character invisible.
The INVIS spell makes the target character invisible. Invisible characters will become visible when they attack. It may also be cast on an object to render the object invisible. The MASS INVIS spell makes all characters in the caster's group invisible, including the caster.
Class skillmeditationA class skill learned as the character advances.
Exclusive combat buffmichiFocuses the ninja's spirit into matching bonuses to accuracy and weapon damage.
Michi costs 200 mana and 200 movement. Its hit and damage bonuses equal half the ninja's level at perfect training, and it lasts about one tick for every six levels.
Unlock levels by realm
ROT 1.5b1
- Level 10
- ninja
Class skillmultistrikeThis monk only skill is similar to it's brother skills of second, third, fourth and fifth attack.
This monk only skill is similar to it's brother skills of second, third, fourth and fifth attack. The difference is, it's level base, and potentially has some rather aweing effects. Want to find out more? Fight a monk.
Exclusive summoningmummifyCreates a powerful preserved undead servant.
A mummy is a later, stronger investment than an animated corpse. It adds meaningful damage and control if kept alive.
Unlock levels by realm
All three realms
- Level 70
- necromancer
Melee controlnerveStrikes a vulnerable point to weaken an enemy's combat ability.
MagicnexusThis spell is virtually identical to portal (see 'help portal'), with the only difference being that while portal creates a one-way gate, a nexus spell makes a two-sided gate.
This spell is virtually identical to portal (see 'help portal'), with the only difference being that while portal creates a one-way gate, a nexus spell makes a two-sided gate. It also lasts longer than the lower-powered portal spell. Nexus requires the special power of a warp stone.
Unlock levels by realm
Distorted Illusions
Exclusive melee damageopen palm techniqueTurns an unarmed strike into a stronger controlled blow.
Open palm improves the monk's bare-handed offense without requiring a weapon. It is a bridge between ordinary punches and the later elemental forms.
Unlock levels by realm
All three realms
- Level 28
- monk
Exclusive terrain setupovergrowthTemporarily makes the current room count as forest.
Overgrowth brings the hunter's home terrain into an ordinary room for a few ticks. That switches on forest-dependent abilities such as crevice without dealing damage by itself.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 60
- hunter
Class skillparryIf at first you fail to dodge, block it.
If at first you fail to dodge, block it. Parry is useful for deflecting attacks, and is succesful more often than dodge. Parry requires a weapon for full success, the hand-to-hand skill may also be used, but results in reduced damage instead of no damage. The best chance of parrying occurs when the defender is skilled in both his and his opponent's weapon type.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
- Level 1
- crusader, gladiator, highlander, swashbuckler, warrior
- Level 4
- darkpaladin, hunter, paladin
- Level 5
- banshee, fade, necromancer, strider
- Level 7
- lich
- Level 15
- ranger
- Level 17
- sage
- Level 20
- thief
- Level 27
- druid
- Level 35
- mage
Magicpass doorThis spell enables the caster to pass through closed doors.
Unlock levels by realm
ROT 1.5b1
Class skillpeekThis will attempt to peek at a characters inventory, you may also make this automatic during a 'look <char>' by turning on AUTOPEEK.
Exclusive avoidancephaseSteps partly out of the world to avoid attacks or move through shadow.
Phase is an escape and defense tool. It wins by denying contact, not by adding armor or health.
Unlock levels by realm
ROT 1.5b1
- Level 72
- fade
Distorted Illusions and v3.1
- Level 72
- fade
- Level 75
- necromancer
Explorationpick lockOpens a locked door or container without its key.
Pick lock gives a party another route through sealed spaces. Magical, unpickable, or especially difficult locks can still resist it.
MagicplagueThe plague spell infests the target with a magical disease of great virulence, sapping its strength and causing horrific suffering, possibly leading to death.
The plague spell infests the target with a magical disease of great virulence, sapping its strength and causing horrific suffering, possibly leading to death. It is a risky spell to use, as the contagion can spread like wildfire if the victim makes it to a populated area.
MagicpoisonThis spell reduces the strength of the victim by two, as well as reducing the victim's regeneration rate.
This spell reduces the strength of the victim by two, as well as reducing the victim's regeneration rate. It may also be used to poison food, drink, or a weapon in a fashion similar to envenom ('help envenom'), but with drastically reduced effectiveness.
Class skillpolearmEach weapon skill applies to a specific group of armaments, and determines how well a character fights with a particular weapon.
Each weapon skill applies to a specific group of armaments, and determines how well a character fights with a particular weapon. If the character has the parry skill as well, he can parry incoming attacks. The chance of parrying is best if the character in question is skilled at both his weapon and his opponent's. The weapon skills consist of the following: axe the use of axes, ranging from hand to great (but not halberds) dagger the use of knives and daggers, and other stabbing weapons flail skill in ball-and-chain type weapons mace this skill includes clubs and hammers as well as maces polearm the use of pole weapons (except spears), including halberds spear this skill covers both spears and staves, but not polearms sword the warrior's standby, from rapier to claymore whip the use of whips, chains, and bullwhips exotic the use of strange magical weapons The exotic skill cannot be purchased, and is dependent solely upon level.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
Group travelportalCreates a temporary doorway that others can use to cross the world.
Unlike a personal teleport, a portal leaves a usable exit behind. It is useful for moving a party or returning along the same route.
Unlock levels by realm
ROT 1.5b1
Distorted Illusions
Class skillprayerA class skill learned as the character advances.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 60
- saint
Magicpreserve limbA black-magic spell in the class curriculum.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 37
- necromancer
High-level spell damageprismatic sprayBlasts a target with unpredictable colored magic and dangerous side effects.
Magicprotection evilcast 'protection good' <target> The protection spells reduce damage taken from attackers of the appropriate ethos, and improve saving throws against all forms of magic.
cast 'protection good' <target> The protection spells reduce damage taken from attackers of the appropriate ethos, and improve saving throws against all forms of magic. They may not be cast on others, and one person cannot carry both defenses at the same time.
Unlock levels by realm
ROT 1.5b1
Magicprotection goodcast 'protection good' <target> The protection spells reduce damage taken from attackers of the appropriate ethos, and improve saving throws against all forms of magic.
cast 'protection good' <target> The protection spells reduce damage taken from attackers of the appropriate ethos, and improve saving throws against all forms of magic. They may not be cast on others, and one person cannot carry both defenses at the same time.
Unlock levels by realm
ROT 1.5b1
Exclusive defenseprotection voodooUses doll magic to protect against hostile voodoo effects.
This is the voodan's countermeasure in a mirror match. Preparation matters more than reaction once remote doll magic begins.
Unlock levels by realm
All three realms
- Level 23
- voodan
Exclusive self-defenseprotective auraMakes the saint immune to damage for the opening rounds of a fight.
Protective aura is brief and cannot be cast on someone else. Use it before an ambush or when the saint needs a few safe rounds to stabilize the group.
Unlock levels by realm
All three realms
- Level 57
- saint
Class skillpurify bodyA class skill learned as the character advances.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 50
- monk
Class skillquick stepA class skill learned as the character advances.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 48
- monk
Exclusive defensequickeningHurts the highlander to gain enough agility to become harder to hit.
Quickening exchanges health now for avoidance over the next rounds. It pays off in a long duel and can be dangerous when used too late.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
- Level 25
- highlander
Magicray of truthRay of truth opens a portal to the planes of positive energy, bringing forth a beam of light of sufficient purity to harm or or annihilate the servants of evil.
Ray of truth opens a portal to the planes of positive energy, bringing forth a beam of light of sufficient purity to harm or or annihilate the servants of evil. It cannot harm the pure of heart, and will turn and strike casters who are tainted by evil.
Travel and escaperecallPrays for a return to your home temple or realm recall point.
Recall is the emergency route home. In ROT 1.5b1 and Distorted Illusions it costs one quarter of your remaining movement. Curse, no-recall areas, or an active fight can prevent it, so treat recall as a limited teleport rather than a guaranteed escape.
Realm note: v3.1 costs one third of your remaining movement and has more possible destinations. The destination also changes with your affiliations.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
- Level 1
- alchemist, archmage, assassin, banshee, bard, cleric, conjurer, crusader, darkpaladin, druid, fade, forsaken, gladiator, highlander, hunter, lich, mage, mercenary, monk, necromancer, ninja, paladin, priest, ranger, sage, saint, shade, shaman, strider, swashbuckler, thief, voodan, warlock, warrior, wizard
v3.1
- Level 1
- alchemist, archmage, assassin, banshee, barbarian, bard, cleric, conjurer, crusader, darkpaladin, druid, fade, forsaken, gladiator, hunter, lich, mage, mercenary, monk, necromancer, ninja, paladin, priest, ranger, sage, saint, shade, shaman, strider, swashbuckler, thief, voodan, warlock, warrior, wizard
MagicrechargeThe recharge spell is used to restore energy to depleted wands and staves.
The recharge spell is used to restore energy to depleted wands and staves. Fully exhausted items cannot be recharged, and the difficulty of the spell is proportional to the number of charges used. Magic items can only be recharged one time successfully.
MagicrefreshThis spell refreshes the movement points of a character who is out of movement points.
Magicremove curseThis spell removes a curse from a character, and might possibly uncurse a cursed object.
This spell removes a curse from a character, and might possibly uncurse a cursed object. It may also be targeted on an object in the caster's inventory, in which case it's chance of success is significantly higher.
Class skillrescueA friend in need is a friend indeed.
A friend in need is a friend indeed. And when in combat, a warrior with the rescue skill is just the friend you need. Rescue allows you to intercede in combat, protecting weaker characters from bodily harm. Hopefully the favor will be returned. Success in rescuing depends on the skill rating, as well as a comparision of level, dexterity, and speed between the character and the target. (note: you rescue a friend, not the monster)
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
- Level 1
- crusader, gladiator, highlander, swashbuckler, warrior
- Level 2
- darkpaladin, hunter, paladin
- Level 3
- strider
- Level 13
- ranger
v3.1
- Level 1
- barbarian, crusader, gladiator, swashbuckler, warrior
- Level 2
- darkpaladin, hunter, paladin
- Level 3
- strider
- Level 13
- ranger
Magicrestore manaA white-magic spell in the class curriculum.
MagicresurrectThis spell will resurrect the first corpse in the room it finds, turning it into a zombie.
This spell will resurrect the first corpse in the room it finds, turning it into a zombie. Zombies are considered pets, and cannot be created if you already have a pet.
Unlock levels by realm
All three realms
- Level 101
- shade
Exclusive defense and damageriposteAnswers a missed or deflected attack with an immediate counterstrike.
Riposte makes defense offensive. Better avoidance produces more chances to punish the attacker without spending the swashbuckler's normal swing.
Unlock levels by realm
All three realms
- Level 20
- swashbuckler
Exclusive melee damageroundhouseDelivers a powerful unarmed kick with high burst potential.
Roundhouse spends an action on one heavy technique instead of another ordinary swing. Use it when burst matters more than steady attacks.
Unlock levels by realm
All three realms
- Level 69
- monk
Major defensesanctuarySurrounds a target with divine protection that greatly cuts incoming damage.
Magic item usescrollsLets you recite magical scrolls without ruining them through a failed activation.
Scrolls let any class carry a spell for later. Training controls whether the recitation works; a bad failure can consume the item without producing its magic.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
- Level 1
- alchemist, archmage, assassin, banshee, bard, cleric, conjurer, crusader, darkpaladin, druid, fade, forsaken, gladiator, highlander, hunter, lich, mercenary, monk, necromancer, ninja, paladin, priest, ranger, sage, saint, shaman, strider, swashbuckler, thief, voodan, warlock, warrior, wizard
- Level 2
- mage
v3.1
- Level 1
- alchemist, archmage, assassin, banshee, barbarian, bard, cleric, conjurer, crusader, darkpaladin, druid, fade, forsaken, gladiator, hunter, lich, mercenary, monk, necromancer, ninja, paladin, priest, ranger, sage, saint, shaman, strider, swashbuckler, thief, voodan, warlock, warrior, wizard
- Level 2
- mage
Sustained damagesecond attackAdds a chance for one more main-hand swing during each combat round.
In ROT 1.5b1 and Distorted Illusions, the roll uses two thirds of your training. At the usual 75% cap, that is about a 50% chance for a second swing before haste, slow, stance, and other combat effects. It does not guarantee two attacks every round.
Realm note: v3.1 uses your full training before combat modifiers, so 75% training begins at a 75% extra-swing chance.
Unlock levels by realm
ROT 1.5b1
- Level 1
- darkpaladin, hunter, paladin, ranger, strider
- Level 4
- crusader, highlander, swashbuckler
- Level 5
- warrior
- Level 6
- gladiator
- Level 10
- lich
- Level 26
- priest
- Level 38
- shade
- Level 50
- mage
Distorted Illusions
- Level 4
- highlander, swashbuckler
- Level 5
- warrior
- Level 10
- lich
- Level 26
- priest
- Level 38
- shade
- Level 50
- mage
v3.1
Magicsense vitalityA black-magic spell in the class curriculum.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 1
- voodan
Class skillshadowblendA class skill learned as the character advances.
Unlock levels by realm
v3.1
- Level 90
- ninja
Dark travelshadowgateTravels through shadow to another location.
Shadowgate is the lich's supernatural shortcut. Light, location, or destination restrictions may still close the path.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 36
- fade, necromancer
- Level 46
- lich
Class skillsharpenSharpen adds the SHARP flag to a weapon, increasing it's damage.
Sharpen adds the SHARP flag to a weapon, increasing it's damage. You can only do it to weapons that are a certain level above you.
Unlock levels by realm
ROT 1.5b1
- Level 11
- crusader, highlander, swashbuckler
- Level 18
- darkpaladin, hunter, mercenary, paladin
- Level 19
- gladiator
- Level 20
- warrior
- Level 28
- strider
- Level 35
- sage
Distorted Illusions
- Level 11
- crusader, highlander, swashbuckler
- Level 18
- darkpaladin, hunter, mercenary, paladin
- Level 19
- gladiator
- Level 20
- warrior
- Level 28
- strider
- Level 35
- sage
- Level 60
- banshee
MagicshieldThese spells protect the caster by decreasing (improving) the caster's armor class.
These spells protect the caster by decreasing (improving) the caster's armor class. SHIELD provides 20 points of armor. STONE SKIN provides 40 points of armor.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
- Level 38
- darkpaladin, hunter, paladin
- Level 40
- cleric, crusader, highlander, mage, swashbuckler
- Level 45
- sage
- Level 48
- strider
- Level 55
- druid
Active defenseshield blockWhile you carry a shield, this gives you a separate chance to stop a physical hit completely.
This is closer to a reaction than an Armor Class bonus. Its starting chance is two thirds of your training, about 50% at 75% proficiency, then the fighters' stats, levels, accuracy, blindness, and combat stance move the odds. A successful block prevents the whole hit.
Realm note: The three realms use the same starting chance. Flails bypass this defense, whips are harder to block, and axes can threaten the shield itself.
Unlock levels by realm
ROT 1.5b1
Distorted Illusions
v3.1
Magicshocking graspA red-magic spell in the class curriculum.
MagicshockshieldThese arcane and costly spells are only for the most learned of the ranks of mages and clerics wandering the land.
These arcane and costly spells are only for the most learned of the ranks of mages and clerics wandering the land. They require great amounts of energy and can be very devastating. iceshield surrounds target with a thick shell of ice fireshield surrounds target with a flaming inferno shockshield surrounds target with a crackling sphere These spells were coded by Kelson (Micah Bartell) for use with ROM based muds, and are released under the GNU license.(use them, edit them, give me mention) Questions and comments can be sent to micah@cse.unl.edu.
Unlock levels by realm
ROT 1.5b1
Exclusive single-target burstshriekFocuses a banshee's wail on one victim for mental damage and deafness.
Age, level, current health, and the victim's level all shape the damage. A successful shriek can also cut hitroll and deafen the target for several ticks.
Unlock levels by realm
All three realms
- Level 25
- banshee
Class skillside kickA class skill learned as the character advances.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 8
- monk
Magicsiphon energyA green-magic spell in the class curriculum.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 80
- warlock
Magicsiphon lifeA green-magic spell in the class curriculum.
Exclusive sustained damagesixth attackAdds the highest regular extra-attack chance in the class paths.
Sixth attack gives the swashbuckler the game's busiest main hand. Its damage is still bounded by trigger chances, accuracy, and the weapon on each swing.
Unlock levels by realm
All three realms
- Level 70
- swashbuckler
Class skillskinSkinning is a woodsman skill used on corpses.
Skinning is a woodsman skill used on corpses. The character takes off the skin, and makes a bag out of it.
Unlock levels by realm
All three realms
- Level 46
- darkpaladin, hunter, paladin
- Level 56
- strider
MagicsleepThese commands change your position.
These commands change your position. When you REST or SLEEP, you regenerate hit points, mana points, and movement points faster. However, you are more vulnerable to attack, and if you SLEEP, you won't hear many things happen. Use STAND or WAKE to come back to a standing position. You can also WAKE other sleeping characters.
Unlock levels by realm
ROT 1.5b1 and v3.1
MagicslowDespite popular mythology, slow is not the opposite of haste, but is a spell with it's own unique set of effects.
Despite popular mythology, slow is not the opposite of haste, but is a spell with it's own unique set of effects. When cast on an unfortunate victim, it slows its movements, making it easier to hit and reducing its rate of attack. The effect of slow also double movement costs and halve healing rates, due to reduced metabolism.
Exclusive escape and controlsmokebombFills the area with smoke to break sight and create an escape.
A smokebomb changes a bad fight by denying clear vision. It is more useful for repositioning than for direct damage.
Unlock levels by realm
All three realms
- Level 25
- ninja
Class skillsneakSneak allows the user to enter and leave rooms undetected.
Sneak allows the user to enter and leave rooms undetected. A skill favored by thieves, it helps in suprising a victim.
Stealthsneak & hideConceals the thief's movement and presence from ordinary notice.
Hide removes you from casual view; sneak helps you move without announcing your arrival. Detection skills and failed rolls can still expose you.
Unlock levels by realm
All three realms
- Level 6
- thief
Exclusive spell damagesonic blastWeaponizes sound for direct magical damage.
Sonic blast is the bard's straightforward attack song. It is useful when control music will not solve the encounter.
Unlock levels by realm
All three realms
- Level 28
- bard
Exclusive spell damagesoul burnScorches a victim's life force with dark magic.
Soul burn attacks the target directly rather than through weapons. It is built for pressure and attrition against a single victim.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 50
- voodan
Exclusive pet enhancementsoulbindTurns one controlled zombie into the warlock's empowered pet.
The zombie gains 50 damage roll for fifty ticks and becomes the warlock's pet. Only one soulbound monster can exist at a time, so choose the base creature carefully.
Unlock levels by realm
All three realms
- Level 71
- warlock
Class skillspearEach weapon skill applies to a specific group of armaments, and determines how well a character fights with a particular weapon.
Each weapon skill applies to a specific group of armaments, and determines how well a character fights with a particular weapon. If the character has the parry skill as well, he can parry incoming attacks. The chance of parrying is best if the character in question is skilled at both his weapon and his opponent's. The weapon skills consist of the following: axe the use of axes, ranging from hand to great (but not halberds) dagger the use of knives and daggers, and other stabbing weapons flail skill in ball-and-chain type weapons mace this skill includes clubs and hammers as well as maces polearm the use of pole weapons (except spears), including halberds spear this skill covers both spears and staves, but not polearms sword the warrior's standby, from rapier to claymore whip the use of whips, chains, and bullwhips exotic the use of strange magical weapons The exotic skill cannot be purchased, and is dependent solely upon level.
Unlock levels by realm
ROT 1.5b1
Distorted Illusions
Class skillspin kickA class skill learned as the character advances.
Magic item usestavesLets you brandish magical staves and release their stored spell safely.
A staff is a reusable spell carrier with limited charges. Training controls the activation roll, so a class without its own spellbook can still bring group or area magic to a fight.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
ThieverystealAttempts to take coins or an item without the victim's consent.
Magicsteel fleshA white-magic spell in the class curriculum.
MagicstompUsing the combined physical and magical strength of the will, a warrior can cause the earth to shake underfoot, causing damage to everyone in the area.
Magicstone skinThese spells protect the caster by decreasing (improving) the caster's armor class.
These spells protect the caster by decreasing (improving) the caster's armor class. SHIELD provides 20 points of armor. STONE SKIN provides 40 points of armor.
Unlock levels by realm
ROT 1.5b1
Exclusive controlstrangleSilences or incapacitates a victim with a surprise choke.
Strangle is preparation for the kill. It limits the victim's response and gives the assassin time to control the opening.
Unlock levels by realm
All three realms
- Level 42
- assassin
Melee controlstunAdds a chance for a heavy combat maneuver to leave the victim unable to act.
Stun turns one successful hit into lost enemy actions. That action denial can be worth more than another damage roll.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
- Level 13
- crusader, highlander, swashbuckler
- Level 23
- gladiator
- Level 45
- warrior
v3.1
- Level 13
- barbarian, crusader, swashbuckler
- Level 23
- gladiator
- Level 45
- warrior
MagicsummonSyntax : cast summon <target> Mana Cost : 50 Duration : X ticks Spell Color : Blue Affect : Allows the caster to summon a specific mob to their current location.
Syntax : cast summon <target> Mana Cost : 50 Duration : X ticks Spell Color : Blue Affect : Allows the caster to summon a specific mob to their current location. Fellow group members and clan members can be summoned as well. SEE HELP NOSUMMON
Magicsummon minionA black-magic spell in the class curriculum.
Unlock levels by realm
v3.1
- Level 100
- fade
Class skillswordEach weapon skill applies to a specific group of armaments, and determines how well a character fights with a particular weapon.
Each weapon skill applies to a specific group of armaments, and determines how well a character fights with a particular weapon. If the character has the parry skill as well, he can parry incoming attacks. The chance of parrying is best if the character in question is skilled at both his weapon and his opponent's. The weapon skills consist of the following: axe the use of axes, ranging from hand to great (but not halberds) dagger the use of knives and daggers, and other stabbing weapons flail skill in ball-and-chain type weapons mace this skill includes clubs and hammers as well as maces polearm the use of pole weapons (except spears), including halberds spear this skill covers both spears and staves, but not polearms sword the warrior's standby, from rapier to claymore whip the use of whips, chains, and bullwhips exotic the use of strange magical weapons The exotic skill cannot be purchased, and is dependent solely upon level.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
Magicteleporttransfer all transfer <character> <location> transfer all <location> Transfer transfers the target character, or ALL player characters, to your current location (default) or to a specified location.
transfer all transfer <character> <location> transfer all <location> Transfer transfers the target character, or ALL player characters, to your current location (default) or to a specified location. Trans all should almost never be used, as 100 players popping into one room can have horrible effects on slow links. Teleport is a synonym for transfer.
Sustained damagethird attackAdds another independent chance for a main-hand swing each combat round.
In ROT 1.5b1 and Distorted Illusions, the roll uses half your training. With second and third attack both trained to 75%, you average about 1.875 main-hand swings per round before haste, slow, stance, and other effects.
Realm note: v3.1 checks full training for both extra attacks. At 75% in each, the average rises to about 2.5 main-hand swings before other modifiers.
Unlock levels by realm
ROT 1.5b1
- Level 1
- crusader, gladiator, swashbuckler
- Level 10
- warrior
- Level 14
- banshee, fade, necromancer
- Level 15
- darkpaladin, highlander, hunter, paladin
- Level 19
- strider
- Level 20
- lich
- Level 26
- mercenary
- Level 30
- ranger
- Level 35
- thief
- Level 50
- cleric
- Level 53
- shade
- Level 70
- sage
- Level 80
- druid
Distorted Illusions
- Level 1
- swashbuckler
- Level 4
- crusader
- Level 6
- gladiator
- Level 10
- warrior
- Level 14
- banshee, fade, necromancer
- Level 15
- darkpaladin, highlander, hunter, paladin
- Level 19
- strider
- Level 20
- lich
- Level 26
- mercenary
- Level 30
- ranger
- Level 35
- thief
- Level 50
- cleric
- Level 53
- shade
- Level 70
- sage
- Level 80
- druid
v3.1
Class skillthrowA class skill learned as the character advances.
Exclusive burst damagetorrents of flamePours sustained fire into an enemy for severe magical damage.
This is one of the Forsaken's signature killing spells: narrow, costly, and built to end a dangerous target rather than soften a room.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 45
- forsaken
HuntingtrackReads a quarry's trail and points toward its current location.
Exclusive weapon craftingtransmuteChanges a weapon's damage type by consuming a philosopher's stone.
Transmute lets the alchemist retune a favorite weapon for the next enemy instead of replacing it. The stone is spent, so resistance scouting matters.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 90
- alchemist
MagictransportThis spell will transport an obj from your inventory to the inventory of another player.
This spell will transport an obj from your inventory to the inventory of another player. You can turn off the ability to recieve transports using the notran command.
Unlock levels by realm
ROT 1.5b1
Class skilltripTrip is a somewhat dastardly attack, and involves using any one of a number of methods to bring your opponent down to the ground.
Trip is a somewhat dastardly attack, and involves using any one of a number of methods to bring your opponent down to the ground. Tripping large monsters is generally not a good idea, and agile ones will find the attack easy to avoid. Thieves and warriors may learn trip.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
- Level 2
- thief
- Level 8
- crusader, highlander, swashbuckler
- Level 12
- gladiator
- Level 14
- darkpaladin, hunter, paladin
- Level 15
- strider
- Level 22
- warrior
- Level 34
- shade
Class skilltumbleA class skill learned as the character advances.
Magicturn undeadTurning is where a member of the holy rites turn the undead back to the grave.
Turning is where a member of the holy rites turn the undead back to the grave. Wielded by paladins and priests, this skill delivers damage to an undead creature. It is said that it could even destory the target creature, turning it into dust
Class skilltwirlTrue masters in swordsmanship can use this skill.
True masters in swordsmanship can use this skill. Twirling is where a fighter does a quick spin with his swords outstretched. This hits the target multiple times for great damage.
Class skilltwohanded masteryA class skill learned as the character advances.
Unlock levels by realm
v3.1
- Level 75
- barbarian
Exclusive mental burstuniteCalls illusionary echoes of other adventurers to claw at one target.
MagicventriloquateThis spell throws your voice, making it appear that some other object or character in the room is saying your message.
This spell throws your voice, making it appear that some other object or character in the room is saying your message. Victims who make their saving throw will know that someone is using ventriloquism, but not who. Victims who fail their saving throw will think that the object or character really did say your message. For example, typing cast vent 'floor blah, Would show: Floor says 'blah'.
Class skillvital hitA class skill learned as the character advances.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 72
- monk
Exclusive controlvoodan cursePlaces a debilitating curse on a voodoo victim.
The curse lowers the victim's ability to fight effectively. It is strongest when applied before the voodan or an ally commits to the kill.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 60
- voodan
Magicvoodoovoodoo <pin|trip|throw> The voodoo spell will turn a sliced-off body part of a PC character into a voodoo doll.
voodoo <pin|trip|throw> The voodoo spell will turn a sliced-off body part of a PC character into a voodoo doll. Hold the body part in your hand when casting. The voodoo command can be used to inflict pain, trip, or throw another player accross the room (or sometimes out of the room). Hold the voodoo doll in your hand when using the command. Voodoo dolls in your name can be destroyed with the help of the priests in the church, but at a hefty price. After the successful use of a voodoo doll, your victim will be immune to the effects of another use for 1 tick. WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING Having a voodoo doll in your inventory makes you vulnerable to PKILL by the victim of the curse, with NO restrictions of level, tier, or clan affiliation. Because of this, you cannot give a voodoo doll to another person, or use the transport spell on a doll, they must pick it up of thier own free will. If you pick up your own voodoo doll, it will soon vanish.
Unlock levels by realm
All three realms
- Level 83
- voodan
Exclusive remote magicvoodoo (doll magic)Uses a prepared doll to harm or afflict a victim from afar.
The doll is the costly material link. Once prepared from the victim, it lets the voodan reach beyond the current room with curses and pain.
Unlock levels by realm
All three realms
- Level 83
- voodan
Magic item usewandsLets you aim magical wands and trigger their stored spell safely.
Wands turn charges into targeted spell effects. Training controls whether the zap succeeds and helps keep a failed attempt from wasting the item.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
MagicweakenThis spell reduces the strength of the victim, and will remove any instances of giant strength affecting the victim.
Weapon proficiencywhipTraining with whips improves accuracy, and whips are unusually good at slipping around shields.
The weapon still determines the base damage. Whip skill improves the attack roll and avoids the untrained penalty. A whip also has an easier time getting past a shield block.
Unlock levels by realm
ROT 1.5b1 and Distorted Illusions
- Level 1
- alchemist, archmage, assassin, banshee, bard, cleric, conjurer, crusader, darkpaladin, druid, fade, forsaken, gladiator, highlander, hunter, lich, mercenary, necromancer, ninja, paladin, priest, ranger, sage, saint, shaman, strider, swashbuckler, voodan, warlock, warrior, wizard
- Level 2
- thief
- Level 4
- shade
- Level 5
- mage
v3.1
- Level 1
- alchemist, archmage, assassin, banshee, barbarian, bard, cleric, conjurer, crusader, darkpaladin, druid, fade, forsaken, gladiator, hunter, lich, mercenary, necromancer, ninja, paladin, priest, ranger, sage, saint, shaman, strider, swashbuckler, voodan, warlock, warrior, wizard
- Level 2
- thief
- Level 4
- shade
- Level 5
- mage
v3.1 area melee damagewhirlwindSweeps a weapon through several nearby enemies.
Whirlwind converts one martial action into room-wide pressure. It is inefficient against one enemy and dangerous when surrounded.
Unlock levels by realm
v3.1
- Level 50
- barbarian
Class skillwill of ironA class skill learned as the character advances.
Unlock levels by realm
Distorted Illusions and v3.1
- Level 18
- monk
MagicwitherA truly evil and devastating spell, wither does exactly as the title says.
A truly evil and devastating spell, wither does exactly as the title says. Victims seldom leave combat without losing an arm, leg, or having a similar injury.
Unlock levels by realm
All three realms
- Level 40
- necromancer
- Level 60
- warlock
Magicwizard eyeA blue-magic spell in the class curriculum.
Magicword of recallThis spell duplicates the built-in RECALL ability.
Exclusive holy damagewrath of godBrings divine force down on an enemy for heavy damage.
Wrath is the saint's offensive answer to a hard target. It turns the class's divine power from protection into a direct strike.
Unlock levels by realm
All three realms
- Level 49
- saint
Spotted a skill behaving differently in play? Leave a note for the Mayor.
> recall