Three versions of the game
Mage's Laboratory
Dark smoke-stained stones arch over huge oaken tables cluttered with strange-looking pipes and flasks. Half-erased pentagrams cover the floor; painful-looking letters remain on a blackboard in a dark corner.
We found three real code trees. They share a family history, but they are not copies of the same game. All three are supported playable platforms, and v3.1 runs separately from ROT 1.5b1.
inherited ancestryDikuMUD → Merc → ROM → RoT
earliest complete product snapshotAsgardian Nightmare ROT 1.5b1supported and playable
later descendantDistorted Illusions 2.5b2supported and playable as the separate Archive Realm
later DI-branch continuationAsgardian Nightmare v3.1supported and playable as a separate realm
What changed?
| Measure / feature | AN 1.5b1 | DI 2.5b2 | AN v3.1 |
|---|---|---|---|
| Active C modules | 71 | 77 | 78 |
| Active commands | 434 unique | 461 unique | 452 unique |
| Named skills | 278 | 361 | 372 |
| World rooms | 8,821 | 12,120 | 16,139 |
| Defining systems | 3-tier classes, evolved races, PK/arena, quests, original random objects | Retains the AN substrate; adds later combat/class systems, stock economy, expanded world | Refactors banks/clans/quests/randoms; adds achievements, copyover, pathfinding, logging |
| Current role | supported persistent ROT 1.5b1 realm | supported separate Archive Realm | supported separate v3.1 Realm |
| Development policy | Stability and operational improvements only; no active feature development. | ||
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