The gates ofMUD Tribute · established 1998

Game Systems

The Arena

Settle a duel or a 6v6 grudge without a permanent death. Players choose the teams and rules; the game handles the arena and its separate Elo ladder.

Issuing a challenge

  • Use challenge <opponents> with <teammates> to set up teams of up to 6 a side.
  • Optional condition flags, agreed up front: -np no potions, -ns no scrolls, -nw no wimpy (no auto-flee).
  • You must be at 75% health to issue a challenge; the challenged must be at two-thirds. No sniping the wounded.
  • Each participant can accept or decline. Once everyone accepts, the match enters the queue. Only one match runs at a time.
  • Combatants teleport to random rooms in the arena zone and hunt each other. The match ends when one team has no one left standing inside; the result is announced on the [ARENA] channel and everyone lands in the Arena Lounge.
  • Arena deaths do not count as real deaths. You are revived afterward, though your rating and pride may need attention. Check the ladder with arank.
  • challenge list and challenge status follow the queue; challenge block mutes the whole business.

Per realm

  • ROT 1.5b1: as above; spectating mortals who wander into the arena get booted every tick.
  • Distorted Illusions: all fighters must be within 20 levels of each other, and each player can have at most 4 open challenge listings. Arena betting is unavailable.
  • v3.1: the same 6v6 matches apply. Arena kills have their own achievement line: "Ring fighter" at 1, "Gladiator" at 100, and "A sure thing" at 500. Wagering is unavailable.

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